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General Tabletop Discussion
*TTRPGs General
If PCs are 1st level, why don't their 9th level patrons help?
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<blockquote data-quote="Atridis" data-source="post: 1356356" data-attributes="member: 13919"><p>I've thought about this over the years, too, and I've found two ways to approach it: </p><p></p><p>1: Many of the leaders and decision-makers of the world are NOT "9th level." Is the Chairman of the Joint Chiefs better at engaging the enemy than a Master Chief in the Navy SEALs? Who's really "9th level"? One of my characters was a formerly-successful warrior, coming out of retirement. The premise of the character was that he had gotten old and soft and had actually lost "levels", and was back to being "first level." </p><p></p><p>2: There's nothing wrong with having the 9th-level guys come out and smoke a warband of orcs once in awhile. Most players hate any sense of "deus ex machina", but you can integrate the high-level and low-level characters. For instance, the Evil Dragon attacks the famous Powerful NPC while his minions raid a nearby village. Whether or not the dragon is defeated isn't the point, the village is the key. </p><p></p><p>Also, high-level NPCs can be a resource for the PCs, albeit one with a price. I've run an adventure in which the 2nd-level PCs had to make a mad dash across town to alert the Powerful Clerics to the demon that they had accidentally released. The Powerful Clerics were a safety net, but they were suitably annoyed with the PCs for letting the demon out, and they confiscated all of the treasure that the PCs had taken from the Evil Temple. As far as the game-play went, a "combat" in which the PCs were simply trying to distract, delay, and survive an enemy they couldn't possibly defeat was pretty exciting.</p></blockquote><p></p>
[QUOTE="Atridis, post: 1356356, member: 13919"] I've thought about this over the years, too, and I've found two ways to approach it: 1: Many of the leaders and decision-makers of the world are NOT "9th level." Is the Chairman of the Joint Chiefs better at engaging the enemy than a Master Chief in the Navy SEALs? Who's really "9th level"? One of my characters was a formerly-successful warrior, coming out of retirement. The premise of the character was that he had gotten old and soft and had actually lost "levels", and was back to being "first level." 2: There's nothing wrong with having the 9th-level guys come out and smoke a warband of orcs once in awhile. Most players hate any sense of "deus ex machina", but you can integrate the high-level and low-level characters. For instance, the Evil Dragon attacks the famous Powerful NPC while his minions raid a nearby village. Whether or not the dragon is defeated isn't the point, the village is the key. Also, high-level NPCs can be a resource for the PCs, albeit one with a price. I've run an adventure in which the 2nd-level PCs had to make a mad dash across town to alert the Powerful Clerics to the demon that they had accidentally released. The Powerful Clerics were a safety net, but they were suitably annoyed with the PCs for letting the demon out, and they confiscated all of the treasure that the PCs had taken from the Evil Temple. As far as the game-play went, a "combat" in which the PCs were simply trying to distract, delay, and survive an enemy they couldn't possibly defeat was pretty exciting. [/QUOTE]
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If PCs are 1st level, why don't their 9th level patrons help?
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