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If PCs are 1st level, why don't their 9th level patrons help?
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<blockquote data-quote="jester47" data-source="post: 1356605" data-attributes="member: 2238"><p>There are two roots to the problem everyone is missing.</p><p></p><p>1) Power level should never be an indicator of position in society. Making it so is the root of the problem. Positions of power in society are doled out in many different ways, from legit recognition of a person's responsibility to bribes, to political reasons, to a buddy system to some conspiracy. </p><p></p><p>2) The plot is too simple. There should never be just one problem. Think about our own world. There is not just one problem. Look at your own local politics and issues for examples.</p><p></p><p>So my advice- don't have just one problem, and don't make the cleric 9th level. </p><p></p><p>Also, people tend to loose sight of the way levels are supposed to work. They are a tool for the DM to use in adjusting the level of challenge for players. Period. Thats it. </p><p></p><p>And another thing- I have found that it really helps versimilitude if the PCs and the NPCs stats are all generated randomly. Random chance in character generation really does a lot for in D&D. His wis cha and hitpoints could be on the low side for a cleric. </p><p></p><p>So a clerics duties to a perish not withstanding, I think the issue is more in how you might be playing the game than in the mechanics. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1356605, member: 2238"] There are two roots to the problem everyone is missing. 1) Power level should never be an indicator of position in society. Making it so is the root of the problem. Positions of power in society are doled out in many different ways, from legit recognition of a person's responsibility to bribes, to political reasons, to a buddy system to some conspiracy. 2) The plot is too simple. There should never be just one problem. Think about our own world. There is not just one problem. Look at your own local politics and issues for examples. So my advice- don't have just one problem, and don't make the cleric 9th level. Also, people tend to loose sight of the way levels are supposed to work. They are a tool for the DM to use in adjusting the level of challenge for players. Period. Thats it. And another thing- I have found that it really helps versimilitude if the PCs and the NPCs stats are all generated randomly. Random chance in character generation really does a lot for in D&D. His wis cha and hitpoints could be on the low side for a cleric. So a clerics duties to a perish not withstanding, I think the issue is more in how you might be playing the game than in the mechanics. Aaron. [/QUOTE]
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If PCs are 1st level, why don't their 9th level patrons help?
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