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If people are super worried about damage on the fighter...
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<blockquote data-quote="Mort" data-source="post: 5931739" data-attributes="member: 762"><p>The fighter's damage on a hit doesn't seem to be a problem. Heck, so far, against kobolds and goblins the damage has been utter overkill (we were making jokes by the end of the night that on a miss he kills a kobold but on most hits he cuts the head clean off!).</p><p></p><p>Even against the high hitpoint Ogre the fighter was doing more than enough damage.</p><p></p><p></p><p></p><p>Killing one minor enemy per round is hardly mowing through enemies! Even at second-third level the fighter only "mowes" through minor stuff.</p><p></p><p>And "outdoing the wizard?" Certainly not in my group! The fighter killed his share of stuff (then again, so did the rogue) but between sleep, burning hands and magic missle he wasn't even close to the wizard.</p><p></p><p>And that's just in combat - where the fighter is supposed to shine. Outside of combat the fighter couldn't hold a candle to all the neat stuff the rogue and the wizard could do.</p><p></p><p></p><p></p><p>Take away the fighter's <strong>one</strong> advantage of consistant, not limited (eg spell dependant) damage? I'd like to see if that can be avoided this time around.</p></blockquote><p></p>
[QUOTE="Mort, post: 5931739, member: 762"] The fighter's damage on a hit doesn't seem to be a problem. Heck, so far, against kobolds and goblins the damage has been utter overkill (we were making jokes by the end of the night that on a miss he kills a kobold but on most hits he cuts the head clean off!). Even against the high hitpoint Ogre the fighter was doing more than enough damage. Killing one minor enemy per round is hardly mowing through enemies! Even at second-third level the fighter only "mowes" through minor stuff. And "outdoing the wizard?" Certainly not in my group! The fighter killed his share of stuff (then again, so did the rogue) but between sleep, burning hands and magic missle he wasn't even close to the wizard. And that's just in combat - where the fighter is supposed to shine. Outside of combat the fighter couldn't hold a candle to all the neat stuff the rogue and the wizard could do. Take away the fighter's [b]one[/b] advantage of consistant, not limited (eg spell dependant) damage? I'd like to see if that can be avoided this time around. [/QUOTE]
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If people are super worried about damage on the fighter...
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