Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
If Psionics replaced magic...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatLemur" data-source="post: 3809903" data-attributes="member: 28553"><p>Ah, hell. Now I'm really thinking about this as a setting concept.</p><p></p><p>Okay, so if I was going to do a psionics-as-the-only-supernatural-power campaign setting, I'd probably be doing a little bit of a Chinese riff. The whole routine of people going off to monasteries to learn to focus their minds and access superhuman abilities pretty much screams "kung fu flick" to me.</p><p></p><p>So I'll say that the position of psionics in society is analogous to the position of martial arts in a Chinse fantasy movie: There are many organizations of varying power and prestige teaching different psionic techniques to applicants, with varied entry requirements and ultimate goals. Some function like monasteries, some function like universities, and some function like mercenary companies. Many of them have enough power--martial and political--to be major players throughout the region, and they traditionally consider themselves (loyalty-wise) outside the boundaries of any nations. They'd frequently combine their psionic teachings with martial techniques, and the different schools could be represented by different psionic (or adapted non-psionic) character classes. Frankly, there could even be schools teaching purely mundane martial abilities which are still considered to be part of the same general tradition of the psionic organizations.</p><p></p><p>The primary focus of the setting would be half a continent of extremely rough, mountainous terrain. There'd be icy peaks, wind-blown steppes, hidden valleys, isolated plateaus, plenty of caves (natural and artificial), and maybe a little bit of volcanic activity. So, varied terrain, but with a focus on harsh elements and difficult travel. The main culture would be human (I'm thinking of this as an all-human campaign, really), and divided up into large, isolated, fairly advanced city states with a lot of less sophisticated rural folks living between them. A great many psionic schools would be secluded in the wilderness, away from the power of the city states, but others (those that are more university than monastery, particularly) would operate in the heart of civilization.</p><p></p><p>Religion in this setting would be much more about people than about world-creating gods. There'd be ancestor worship, religions concerning human transcendence to a divine state, religions centered around "becoming one with" some sort of faceless godhead, groups that psionically cultivate their own artificial god-like group minds, etc. There'd be no actual divine magic, but (with proper psionic and theological training) some worshippers might be able to call upon the abilities of an ancestor, saint, or deity in the same way that Binders wield powers of vestiges.</p><p></p><p>Some kind of psionic Artificer class might be a nice thing to include, since it'd open the door to all kinds of psionic devices, but a setting without any kind magic items might be a nice change. And having martial and psionic abilities without arcane or divine certainly suggests a nice theme personal, internal power.</p><p></p><p>I think the other half of the continent--separated from the primary setting by a truly massive and brutal mountain range--should be a region of desert and savanna. The people there would mostly live in small, nomadic groups, and have little occasion to fight over their scant natural resources. They'd be much less capable in warfare or technology, but very advanced in psionics. Many of the mountain people's psionic schools could trace their origins back to a traveller who visited the desert lands, or even a family of immigrants from there.</p><p></p><p>Finally, since this is psionics-focused setting, it obviously needs illithids. And gith. And I'd like some aboleths, too. I'm still thinking about how they'd fit into things, though.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3809903, member: 28553"] Ah, hell. Now I'm really thinking about this as a setting concept. Okay, so if I was going to do a psionics-as-the-only-supernatural-power campaign setting, I'd probably be doing a little bit of a Chinese riff. The whole routine of people going off to monasteries to learn to focus their minds and access superhuman abilities pretty much screams "kung fu flick" to me. So I'll say that the position of psionics in society is analogous to the position of martial arts in a Chinse fantasy movie: There are many organizations of varying power and prestige teaching different psionic techniques to applicants, with varied entry requirements and ultimate goals. Some function like monasteries, some function like universities, and some function like mercenary companies. Many of them have enough power--martial and political--to be major players throughout the region, and they traditionally consider themselves (loyalty-wise) outside the boundaries of any nations. They'd frequently combine their psionic teachings with martial techniques, and the different schools could be represented by different psionic (or adapted non-psionic) character classes. Frankly, there could even be schools teaching purely mundane martial abilities which are still considered to be part of the same general tradition of the psionic organizations. The primary focus of the setting would be half a continent of extremely rough, mountainous terrain. There'd be icy peaks, wind-blown steppes, hidden valleys, isolated plateaus, plenty of caves (natural and artificial), and maybe a little bit of volcanic activity. So, varied terrain, but with a focus on harsh elements and difficult travel. The main culture would be human (I'm thinking of this as an all-human campaign, really), and divided up into large, isolated, fairly advanced city states with a lot of less sophisticated rural folks living between them. A great many psionic schools would be secluded in the wilderness, away from the power of the city states, but others (those that are more university than monastery, particularly) would operate in the heart of civilization. Religion in this setting would be much more about people than about world-creating gods. There'd be ancestor worship, religions concerning human transcendence to a divine state, religions centered around "becoming one with" some sort of faceless godhead, groups that psionically cultivate their own artificial god-like group minds, etc. There'd be no actual divine magic, but (with proper psionic and theological training) some worshippers might be able to call upon the abilities of an ancestor, saint, or deity in the same way that Binders wield powers of vestiges. Some kind of psionic Artificer class might be a nice thing to include, since it'd open the door to all kinds of psionic devices, but a setting without any kind magic items might be a nice change. And having martial and psionic abilities without arcane or divine certainly suggests a nice theme personal, internal power. I think the other half of the continent--separated from the primary setting by a truly massive and brutal mountain range--should be a region of desert and savanna. The people there would mostly live in small, nomadic groups, and have little occasion to fight over their scant natural resources. They'd be much less capable in warfare or technology, but very advanced in psionics. Many of the mountain people's psionic schools could trace their origins back to a traveller who visited the desert lands, or even a family of immigrants from there. Finally, since this is psionics-focused setting, it obviously needs illithids. And gith. And I'd like some aboleths, too. I'm still thinking about how they'd fit into things, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If Psionics replaced magic...
Top