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If Psionics replaced magic...
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<blockquote data-quote="GreatLemur" data-source="post: 3810660" data-attributes="member: 28553"><p>See, that ain't a bad idea. I could actually work something kind of like that into the direction I've been thinking about.</p><p></p><p>I'd already decided that the reason the desert people are so adept with psionics is because they used to be the thralls of a mind flayer empire. And the reason that half of the continent is so barren is because the slave revolution that ended that empire culminated in some kind of psionic cataclysm. In fact, the whole desert region might lie in one massive crater. And, of course, it'll be dotted here and there with the sand-smoothed ruins of some very unusual structures that the locals do not go near at night.</p><p></p><p>Anyway, what Nifft's comment made me decide was this: No one remembers the illidthid empire, or the revolution, or the cataclysm. It's literally ancient history, and the rebels probably all died in the act of destroying their masters, anyway. So there's no memory of the mind flayers except as vague, powerful god-king figures. They're not exactly thought of as benevolent, but "the gods of the ancients" are still sort of respected all over the continent, and are portrayed in art and statuary as tall men in peaked crowns or helmets, with beards braided into four thick cords. They're not currently worshiped (except by some small cults, of course), but no one imagines anything close to the truth (except some lone crackpots, of course).</p><p></p><p>I always find myself wanting to connect the illithids and aboleths (and various other cool, iconic aberrations), usually by saying they came from the same alien dimension (perhaps the Far Realms, or a Far-Realms-tainted Prime Material Plane). Also, I think it makes sense to explain the mind flayer's rather humanoid shape by saying it's the result of using humanoid hosts for their larval gestation. So, in that case, maybe aboleths are just illithids that underwent ceremorphosis in the brains of some huge aquatic creatures from their home dimension. In fact, maybe, that's the kind of host they're actually more comfortable with, but they've had to make do with humans since coming to this plane (or since the rebellion severed their access to their home world?).</p><p></p><p>Aboleths are cool as hell. I love that they're huge, ungainly, nonhumanoid, and loaded with psychic powers. But their coolest bit is the ability to transform other creatures into water-breathers, and create skum. This suggests they've got some innate capacity to biologically re-engineer other beings, and that could obviously go some very cool places. And one thing I'd like to do is replace the very unimpressive skum with the yuan-ti (pionic variant, of course). Now I've got a race of tainted humanoids who serve the mind flayers and aboleths, and fit the psionic theme of the setting. Naturally, I'd flavor them a lot more slimy, amphibian, and loathsome, rather than reptilian and dignified. Hell, I could even go flat-out <em>mollusk</em> with them.</p><p></p><p>And, of course, they're all still around today. Their empire is broken, and they've fled to the caverns underneath the mountainous region, but they've been rebuilding their numbers and social structure for millennia, secretly predating on the surface world. Their current goal is to weaken the human nations by pitting them against each other, and destroying their psionic learning centers. At the moment, they're subtle enough--and entrenched enough--that they only interact with the surface world through dominated humans and very humanoid yuan-ti servants.</p><p></p><p>So the players would run into, say, the guildmaster's adviser, who pushes his master to agitate for war with the neighboring city. They'd learn that he's weirdly pale and clammy, and has great psionic powers, despite not having attended any of the nearby schools. And they'd initially have no idea what he really is. Knowledge (religion) check to remember something about how the desert people describe the servitors of the old gods?</p><p></p><p>Yuan-ti purebloods might also be an acceptable PC race, if the level adjustment isn't too harsh. There could easily be loads of yuan-ti descendants living on the surface who don't know anything about the things below, but have just enough taint in their blood to make a difference.</p><p></p><p>Other obvious race options would be elans and kalashtar, both working pretty nicely as humans raised in (and fundamentally changed by) psionic monasteries or something along those lines. And you could also say that the general "human" population contains enough mixed blood from the days of the illithids' extraplanar empire that you could have individuals who are mechanically "half-elves", "half-orcs", "tieflings", and so on . . . although they'd all consider themselves human, and no one would've seen an elf in thousands of years. (I'm not sure I'd actually go this route, though, because I'd like to keep a lot of those really familiar D&D tropes out of the setting. But I do like the idea of a more-or-less-human species that incorporates a tremendous variety of physical traits. I remember that that was one of the really cool things about Dark Sun humans: They sometimes had minor features--pointed ears, webbed fingers, etc.--that would be considered non-human anywhere else.)</p><p></p><p>Anyway, I'm less certain now if I want to keep psionic devices out. I've just got the idea of psionically-animated artificial bodies (anything from wooden marionettes to stone colossi) that people astrally-project into and control. They could make for really cool weapons of war or tools of subterfuge. But, still, I love the idea of ditching the whole "magic item" paradigm, and limiting psionic devices to weird mind flayer artifacts.</p><p></p><p>Either way, one psionic technology the human civilizations <em>should</em> have access to is mind-expanding drugs. At the least, there needs to be some dangerous plant they can consume for bonus power points of increased manifester level. It might work like the Wild Surge class ability, or the Overchannel feat (but perhaps with some added potential for long-term harm?).</p><p></p><p>Good lord, I'm really thinking about this too much. I don't even want to <em>do</em> another D&D campaign after my current one is up. I'm planning to run Spirit of the Century for a bit until 4e is out...</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3810660, member: 28553"] See, that ain't a bad idea. I could actually work something kind of like that into the direction I've been thinking about. I'd already decided that the reason the desert people are so adept with psionics is because they used to be the thralls of a mind flayer empire. And the reason that half of the continent is so barren is because the slave revolution that ended that empire culminated in some kind of psionic cataclysm. In fact, the whole desert region might lie in one massive crater. And, of course, it'll be dotted here and there with the sand-smoothed ruins of some very unusual structures that the locals do not go near at night. Anyway, what Nifft's comment made me decide was this: No one remembers the illidthid empire, or the revolution, or the cataclysm. It's literally ancient history, and the rebels probably all died in the act of destroying their masters, anyway. So there's no memory of the mind flayers except as vague, powerful god-king figures. They're not exactly thought of as benevolent, but "the gods of the ancients" are still sort of respected all over the continent, and are portrayed in art and statuary as tall men in peaked crowns or helmets, with beards braided into four thick cords. They're not currently worshiped (except by some small cults, of course), but no one imagines anything close to the truth (except some lone crackpots, of course). I always find myself wanting to connect the illithids and aboleths (and various other cool, iconic aberrations), usually by saying they came from the same alien dimension (perhaps the Far Realms, or a Far-Realms-tainted Prime Material Plane). Also, I think it makes sense to explain the mind flayer's rather humanoid shape by saying it's the result of using humanoid hosts for their larval gestation. So, in that case, maybe aboleths are just illithids that underwent ceremorphosis in the brains of some huge aquatic creatures from their home dimension. In fact, maybe, that's the kind of host they're actually more comfortable with, but they've had to make do with humans since coming to this plane (or since the rebellion severed their access to their home world?). Aboleths are cool as hell. I love that they're huge, ungainly, nonhumanoid, and loaded with psychic powers. But their coolest bit is the ability to transform other creatures into water-breathers, and create skum. This suggests they've got some innate capacity to biologically re-engineer other beings, and that could obviously go some very cool places. And one thing I'd like to do is replace the very unimpressive skum with the yuan-ti (pionic variant, of course). Now I've got a race of tainted humanoids who serve the mind flayers and aboleths, and fit the psionic theme of the setting. Naturally, I'd flavor them a lot more slimy, amphibian, and loathsome, rather than reptilian and dignified. Hell, I could even go flat-out [i]mollusk[/i] with them. And, of course, they're all still around today. Their empire is broken, and they've fled to the caverns underneath the mountainous region, but they've been rebuilding their numbers and social structure for millennia, secretly predating on the surface world. Their current goal is to weaken the human nations by pitting them against each other, and destroying their psionic learning centers. At the moment, they're subtle enough--and entrenched enough--that they only interact with the surface world through dominated humans and very humanoid yuan-ti servants. So the players would run into, say, the guildmaster's adviser, who pushes his master to agitate for war with the neighboring city. They'd learn that he's weirdly pale and clammy, and has great psionic powers, despite not having attended any of the nearby schools. And they'd initially have no idea what he really is. Knowledge (religion) check to remember something about how the desert people describe the servitors of the old gods? Yuan-ti purebloods might also be an acceptable PC race, if the level adjustment isn't too harsh. There could easily be loads of yuan-ti descendants living on the surface who don't know anything about the things below, but have just enough taint in their blood to make a difference. Other obvious race options would be elans and kalashtar, both working pretty nicely as humans raised in (and fundamentally changed by) psionic monasteries or something along those lines. And you could also say that the general "human" population contains enough mixed blood from the days of the illithids' extraplanar empire that you could have individuals who are mechanically "half-elves", "half-orcs", "tieflings", and so on . . . although they'd all consider themselves human, and no one would've seen an elf in thousands of years. (I'm not sure I'd actually go this route, though, because I'd like to keep a lot of those really familiar D&D tropes out of the setting. But I do like the idea of a more-or-less-human species that incorporates a tremendous variety of physical traits. I remember that that was one of the really cool things about Dark Sun humans: They sometimes had minor features--pointed ears, webbed fingers, etc.--that would be considered non-human anywhere else.) Anyway, I'm less certain now if I want to keep psionic devices out. I've just got the idea of psionically-animated artificial bodies (anything from wooden marionettes to stone colossi) that people astrally-project into and control. They could make for really cool weapons of war or tools of subterfuge. But, still, I love the idea of ditching the whole "magic item" paradigm, and limiting psionic devices to weird mind flayer artifacts. Either way, one psionic technology the human civilizations [i]should[/i] have access to is mind-expanding drugs. At the least, there needs to be some dangerous plant they can consume for bonus power points of increased manifester level. It might work like the Wild Surge class ability, or the Overchannel feat (but perhaps with some added potential for long-term harm?). Good lord, I'm really thinking about this too much. I don't even want to [i]do[/i] another D&D campaign after my current one is up. I'm planning to run Spirit of the Century for a bit until 4e is out... [/QUOTE]
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