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If science discovered D&D leveling...
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<blockquote data-quote="howandwhy99" data-source="post: 6604617" data-attributes="member: 3192"><p>Agreed. In part, I like to award M-U XP for casting spells in out-of-the-lab situations. NPCs (and PCs) gain 1/2 XP by sitting in their tower all day reading other people's books and performing very cautious, controlled experiments to learn about magic. PCs are those the authors of said books question. PCs go to unknown, hard to reach, magical-rich environments and cast whatever strikes their fancy to see what happens. It is far from always good.</p><p></p><p>PS: I think leveling does occur in a way already. Science discovery or no. We start out at level 1. Wiggling. then 2. Crawling. 3. Walking. 4. Running. And from there a world of different difficulties. Just think of dance alone.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6604617, member: 3192"] Agreed. In part, I like to award M-U XP for casting spells in out-of-the-lab situations. NPCs (and PCs) gain 1/2 XP by sitting in their tower all day reading other people's books and performing very cautious, controlled experiments to learn about magic. PCs are those the authors of said books question. PCs go to unknown, hard to reach, magical-rich environments and cast whatever strikes their fancy to see what happens. It is far from always good. PS: I think leveling does occur in a way already. Science discovery or no. We start out at level 1. Wiggling. then 2. Crawling. 3. Walking. 4. Running. And from there a world of different difficulties. Just think of dance alone. [/QUOTE]
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