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If Shadowrun got the reboot treatment, what sacred cows (mechanics/setting) would you put up for slaughter?
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<blockquote data-quote="Derren" data-source="post: 7903058" data-attributes="member: 2518"><p>SR doesn't really need a reboot.</p><p>But if you insist on change for the sake of change then look somewhere else than the balkanisation.</p><p>Yes, some don't like it, but it makes sense for the setting. The US was fighting someone with unknown capabilities who can to their knowledge make themself invulnerable at will, destroy armies with a snap of their fingers through tornados and had the capability to wipe out cities at will. The concept of drain was unknown at that point and the US was completely unaware how close the natives were at the breaking point as they essentially sustained a gigantic blood magic ritual with a lot of casulties on their side.</p><p></p><p>So ceding some depopulated (thanks to VITAS) flyover country sounds like a good way out. Especially when you expect to annex them easily later once you reorganized and understood magic. Only that more and more disasters happened, from the CAS secceding, over the first crash to goblinization that it always got delayed until it was no longer feasible.</p><p>The rest of the balkanization is fine too.</p><p></p><p>And please no transhumanism. They tried that before and it was bad. SR is not the setting for it.</p><p>It does not need a reboot, but fine tuning. Less powerful magic/spirits compared to cyber and better editing. But sweeping changes are imo unneccesary and contraproductive.</p></blockquote><p></p>
[QUOTE="Derren, post: 7903058, member: 2518"] SR doesn't really need a reboot. But if you insist on change for the sake of change then look somewhere else than the balkanisation. Yes, some don't like it, but it makes sense for the setting. The US was fighting someone with unknown capabilities who can to their knowledge make themself invulnerable at will, destroy armies with a snap of their fingers through tornados and had the capability to wipe out cities at will. The concept of drain was unknown at that point and the US was completely unaware how close the natives were at the breaking point as they essentially sustained a gigantic blood magic ritual with a lot of casulties on their side. So ceding some depopulated (thanks to VITAS) flyover country sounds like a good way out. Especially when you expect to annex them easily later once you reorganized and understood magic. Only that more and more disasters happened, from the CAS secceding, over the first crash to goblinization that it always got delayed until it was no longer feasible. The rest of the balkanization is fine too. And please no transhumanism. They tried that before and it was bad. SR is not the setting for it. It does not need a reboot, but fine tuning. Less powerful magic/spirits compared to cyber and better editing. But sweeping changes are imo unneccesary and contraproductive. [/QUOTE]
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If Shadowrun got the reboot treatment, what sacred cows (mechanics/setting) would you put up for slaughter?
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