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If the devils are how monsters will be....I am so happy
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<blockquote data-quote="Dausuul" data-source="post: 4025171" data-attributes="member: 58197"><p>By this same logic, one should never sacrifice a piece in chess. Either the piece is strong, so it is tactically better to let it live; or if the piece is so weak that sacrificing it is the best thing to do, then the other player will ignore it and concentrate on your king.</p><p></p><p>In reality, of course, skilled chess players often sacrifice pieces, because there is a specific tactical advantage to be gained that outweighs the loss of the piece. And a chess player is exactly what a pit fiend ought to be. The minions are useful to have alive, but sometimes it's worth it to blow one up.</p><p></p><p></p><p></p><p>That PCs are in low hit points? You're a lot nicer to your PCs than I am to mine, then. It happens all the time in my games. As far as requiring metagaming... to some extent, but the pit fiend should be able to judge when an opponent is reeling and on the ropes.</p><p></p><p></p><p></p><p>That's assuming the PCs do spread out, and the other devils don't push them back together in some fashion. If nothing else, the mere threat can make life more difficult for the PCs, since they have to avoid getting clumped up.</p><p></p><p></p><p></p><p>What? This makes no sense. The legion devils are presumably sturdy fighters, but not as tough as the fiend itself. I suspect they will have a higher offense-to-defense ratio than the pit fiend, making it profitable for the PCs to take them out first. Irresistible Command offers a way for the fiend to get a little extra out of them before they die.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4025171, member: 58197"] By this same logic, one should never sacrifice a piece in chess. Either the piece is strong, so it is tactically better to let it live; or if the piece is so weak that sacrificing it is the best thing to do, then the other player will ignore it and concentrate on your king. In reality, of course, skilled chess players often sacrifice pieces, because there is a specific tactical advantage to be gained that outweighs the loss of the piece. And a chess player is exactly what a pit fiend ought to be. The minions are useful to have alive, but sometimes it's worth it to blow one up. That PCs are in low hit points? You're a lot nicer to your PCs than I am to mine, then. It happens all the time in my games. As far as requiring metagaming... to some extent, but the pit fiend should be able to judge when an opponent is reeling and on the ropes. That's assuming the PCs do spread out, and the other devils don't push them back together in some fashion. If nothing else, the mere threat can make life more difficult for the PCs, since they have to avoid getting clumped up. What? This makes no sense. The legion devils are presumably sturdy fighters, but not as tough as the fiend itself. I suspect they will have a higher offense-to-defense ratio than the pit fiend, making it profitable for the PCs to take them out first. Irresistible Command offers a way for the fiend to get a little extra out of them before they die. [/QUOTE]
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If the devils are how monsters will be....I am so happy
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