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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If the devils are how monsters will be....I am so happy
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<blockquote data-quote="The Little Raven" data-source="post: 4027313" data-attributes="member: 10095"><p>All classes will have powers available to them at each level that help them achieve their role (as well as some that will allow variety outside of their role). This means that fighters will have abilities to engage their targets in melee combat and keep them tied up (through "stickiness:" opportunity attacks, movement disabling capabilities, etc) while dealing solid melee damage. Rogues will have abilities to keep mobile, while taking advantage of flanks and combat advantage (similar to flat-footed enemies) in order to deal heavy damage to single targets. Rangers operate as ranged strikers. Wizards have abilities that allow them to control the battlefield through alteration (walls of fire, etc.) and area of effect spells (fireball, lightning bolt). Clerics have abilities that allow them to heal and buff, without having to spend all their actions healing and buffing. In addition, classes will have a number of elements traditionally associated with them... rogues will be good with traps and skills... wizards will have rituals that allow teleportation, flight (higher level now), and quirks like phantom steed... clerics will have rituals to resurrect people... rangers will have tracking, and nature-related stuff (but no spellcasting)... paladins use smites to fill a similar role as fighters (protect the squishy guys), with varied secondary effects. There's a lot going on in the system for everyone (and it all appears thematically appropriate for each class), rather than just spellcasters.</p><p></p><p>Then, there's the "new" classes: warlord and warlock. And that's just scratching the surface.</p><p></p><p>But yeah, overall, the impression from the preview books is that I'm getting my game of balanced classes with powers for everyone and more solid niche protection, with implied setting that is internally consistent.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4027313, member: 10095"] All classes will have powers available to them at each level that help them achieve their role (as well as some that will allow variety outside of their role). This means that fighters will have abilities to engage their targets in melee combat and keep them tied up (through "stickiness:" opportunity attacks, movement disabling capabilities, etc) while dealing solid melee damage. Rogues will have abilities to keep mobile, while taking advantage of flanks and combat advantage (similar to flat-footed enemies) in order to deal heavy damage to single targets. Rangers operate as ranged strikers. Wizards have abilities that allow them to control the battlefield through alteration (walls of fire, etc.) and area of effect spells (fireball, lightning bolt). Clerics have abilities that allow them to heal and buff, without having to spend all their actions healing and buffing. In addition, classes will have a number of elements traditionally associated with them... rogues will be good with traps and skills... wizards will have rituals that allow teleportation, flight (higher level now), and quirks like phantom steed... clerics will have rituals to resurrect people... rangers will have tracking, and nature-related stuff (but no spellcasting)... paladins use smites to fill a similar role as fighters (protect the squishy guys), with varied secondary effects. There's a lot going on in the system for everyone (and it all appears thematically appropriate for each class), rather than just spellcasters. Then, there's the "new" classes: warlord and warlock. And that's just scratching the surface. But yeah, overall, the impression from the preview books is that I'm getting my game of balanced classes with powers for everyone and more solid niche protection, with implied setting that is internally consistent. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If the devils are how monsters will be....I am so happy
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