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*Pathfinder & Starfinder
If the devils are how monsters will be....I am so happy
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<blockquote data-quote="Dausuul" data-source="post: 4027588" data-attributes="member: 58197"><p>The claim I was refuting was this:</p><p></p><p></p><p></p><p>(Corrections mine.)</p><p></p><p>Devils live in a rigid hierarchy, and their positions in that hierarchy are dictated by ruthless, intricate politics. As such, a top-ranking devil does not need all sorts of kewl magic powerz to keep its position. It just needs to be tough enough to resist assassination (which it is), and smart and charismatic enough to stay ahead of its rivals and subordinates (which it also is). Personal power is a bonus but far from a necessity.</p><p></p><p>Pit fiends have enough going on in their stat block to make them formidable and interesting combatants. I see no reason why they have to have five zillion random SLAs tacked onto that. They will very likely have access to rituals, which seems to be where the "big magic" of 4E is at--the really earthshaking spells.</p><p></p><p>Now, if you don't like the thematic direction they took with the pit fiend--making it more of a tactical war-leader and less of an illusionist--that's fair. I can see that, and I too enjoy illusion-oriented villains. But I dare say there will be plenty of those to go around in 4E.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4027588, member: 58197"] The claim I was refuting was this: (Corrections mine.) Devils live in a rigid hierarchy, and their positions in that hierarchy are dictated by ruthless, intricate politics. As such, a top-ranking devil does not need all sorts of kewl magic powerz to keep its position. It just needs to be tough enough to resist assassination (which it is), and smart and charismatic enough to stay ahead of its rivals and subordinates (which it also is). Personal power is a bonus but far from a necessity. Pit fiends have enough going on in their stat block to make them formidable and interesting combatants. I see no reason why they have to have five zillion random SLAs tacked onto that. They will very likely have access to rituals, which seems to be where the "big magic" of 4E is at--the really earthshaking spells. Now, if you don't like the thematic direction they took with the pit fiend--making it more of a tactical war-leader and less of an illusionist--that's fair. I can see that, and I too enjoy illusion-oriented villains. But I dare say there will be plenty of those to go around in 4E. [/QUOTE]
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If the devils are how monsters will be....I am so happy
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