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If the devils are how monsters will be....I am so happy
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<blockquote data-quote="med stud" data-source="post: 4036438" data-attributes="member: 1211"><p>Ranged characters, like archers and wizards, can engage enemies without being close to them. Melee characters, like fighters and most clerics, need to get up close. That means that all the PCs can bring their attacks to bear on an opponent even if they don't stand next to each others. Does that make more sense?</p><p></p><p>See my answer above.</p><p></p><p>I suspect we think of different things when we say "spread out". I mean that the party members aren't standing next to each other on the battlefield while I suspect you mean that they are not in the same room.</p><p></p><p>How would I know? I haven't seen the rules. I suspect, though, that a sorcerer still has serious problems if they encounter a pit fiend alone.</p><p></p><p></p><p>Alreday did this.</p><p></p><p></p><p></p><p>You have said yourself that the 3.5 pit fiend could fly. It wouldn't be hard for it to go for the wizard even in 3.5. That ability is really dangerous, yes. It is also versatile and provides for making meaningful choices like where to teleport, when to teleport, who to teleport. Compared to the old casting of mass effect spells it requires more thinking on the DM's side. As for counters to this ability: I have no chance of knowing since I don't know what a 4e wizard is capable of.</p><p></p><p></p><p>The Persistent Image power was nice. I used illusions quite a bit in my campaign. </p><p></p><p>I've watched <em>The Devil's Advocate</em> and <em>The Prophecy</em> as far as movies go. There isn't an enormous amount of literature involving devils and demons as the are used in DnD. I was more thinking in terms of monsters period. You don't see too many creatures that pop up out of nowhere. Even vampires have to move to where you are, even though they may do so very quickly.</p><p></p><p></p><p></p><p>The part about Greater Dispel sounds like it's use in combat situations. Illusions can be nice in non-combat. Hold spells for kidnapping sounds OK but could be substituted with grappling. The use of blasphemy is, again, a combat use of the spell, not a non-combat use. Besides, don't use blasphemy that way if you want to go for maximum effect. Spam it and let the minions tear the PCs apart instead of running away.</p><p></p><p></p><p>Spell use is very simple tactics though. The new abilities aren't as point and click as the spells and they look much more interesting to use.</p></blockquote><p></p>
[QUOTE="med stud, post: 4036438, member: 1211"] Ranged characters, like archers and wizards, can engage enemies without being close to them. Melee characters, like fighters and most clerics, need to get up close. That means that all the PCs can bring their attacks to bear on an opponent even if they don't stand next to each others. Does that make more sense? See my answer above. I suspect we think of different things when we say "spread out". I mean that the party members aren't standing next to each other on the battlefield while I suspect you mean that they are not in the same room. How would I know? I haven't seen the rules. I suspect, though, that a sorcerer still has serious problems if they encounter a pit fiend alone. Alreday did this. You have said yourself that the 3.5 pit fiend could fly. It wouldn't be hard for it to go for the wizard even in 3.5. That ability is really dangerous, yes. It is also versatile and provides for making meaningful choices like where to teleport, when to teleport, who to teleport. Compared to the old casting of mass effect spells it requires more thinking on the DM's side. As for counters to this ability: I have no chance of knowing since I don't know what a 4e wizard is capable of. The Persistent Image power was nice. I used illusions quite a bit in my campaign. I've watched [i]The Devil's Advocate[/i] and [i]The Prophecy[/i] as far as movies go. There isn't an enormous amount of literature involving devils and demons as the are used in DnD. I was more thinking in terms of monsters period. You don't see too many creatures that pop up out of nowhere. Even vampires have to move to where you are, even though they may do so very quickly. The part about Greater Dispel sounds like it's use in combat situations. Illusions can be nice in non-combat. Hold spells for kidnapping sounds OK but could be substituted with grappling. The use of blasphemy is, again, a combat use of the spell, not a non-combat use. Besides, don't use blasphemy that way if you want to go for maximum effect. Spam it and let the minions tear the PCs apart instead of running away. Spell use is very simple tactics though. The new abilities aren't as point and click as the spells and they look much more interesting to use. [/QUOTE]
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If the devils are how monsters will be....I am so happy
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