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If the devils are how monsters will be....I am so happy
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<blockquote data-quote="Celtavian" data-source="post: 4042214" data-attributes="member: 5834"><p>Did you not question my tactical abilities? I believe you did. As I said, I would challenge any DM for tactics, logistics, and strategy. I'm quite good at it, which is why the changes worry me.</p><p></p><p></p><p></p><p>Never have disregarded it. I just don't see it as the end all, be all of tactics.</p><p></p><p></p><p></p><p></p><p></p><p>If the party has to use a <em>contingency</em> for <em>silence</em>, that means they can't use a contingency for something else. That means they must come prepared for the enemy they face. If they are unprepared, that will cause them problems.</p><p></p><p>They don't cast the <em>Silence</em> on the Pit Fiend. They cast the silence on the party so they aren't rendered helpless against a <em>blasphemy</em> since a <em>silence</em> spell counters all sonic effects. It's a defense spell against <em>blasphemy</em>, the only defense spell I can think of besides higher level <em>spell immunity</em> which came out in another book.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, strategy, tactics, and logistics. It may be strategy to plan to use a <em>silence</em> spell, but the actual use is tactical. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I've never run a Pit Fiend by itself. What I'm saying is that if the Pit Fiend can put other minions on the fighter to distract him, while he unleashes its full force on the wizard, that seems like an impossible encounter. Why wouldn't an intelligent creature that was not limited from reaching an enemy take out a dangerous, easy to kill enemy like a wizard while leaving his minions to occupy the fighter. Once the melee character loses its support, he can just summon minions and destroy that fighter.</p><p></p><p></p><p>So you are saying the Pit Fiend can't smear a squishy dude by itself? I wasn't sure.</p><p></p><p></p><p></p><p></p><p></p><p>I guess we'll have to see what the characters can do. In a 3E campaign players could counter the fire aura and destroy this Pit Fiend easily. no ability to strip magical buffs would make the Pit Fiend a non-factor.</p><p></p><p></p><p></p><p></p><p>No. It was already in charge. I'm wondering why it would be considered such a danger to a high lvl party. I don't know what the characters can do, but this Pit Fiend would be a cake walk for a high lvl 3E party even with this minions. Maybe things have changed that dramatically.</p><p></p><p></p><p></p><p></p><p></p><p>Well, I guess it depends on how energy resistance works. A 3.5 E party can render themselves immune to fire for an entire encounter. Thus while they mow through the Pit Fiend's minions, his weak melee power (as someone in here said) wouldn't be able to help much. Considering he has no means to strip buffs, he doesn't have much else he can do if he doesn't engage in melee himself or he has his powers defeated by resistance spells.</p><p></p><p></p><p></p><p></p><p></p><p>Did you not question my knowledge of the game? Yes, I believe you did. I'm just letting you know that I know this game very well. So the comments you have been making concerning the weakness of SLAs and combat movement in 3.5E seem to not jive with how I use such abilities. I've always found SLAs to be very effective.</p><p></p><p></p><p></p><p></p><p></p><p>All of the tactics you just mentioned involve damage or movement. What about spells that render targets helpless or eliminate them from the fight for a short amount of time? Crowd Control as it is called in MMORPGs. I like crowd control and this Pit Fiend has none.</p><p></p><p></p><p></p><p></p><p>How can you refute this claim? Did you so little use SLAs or were they so ineffective that they did nothing in your campaigns?</p><p></p><p>As I told med stud, <em>Greater Dispel Magic</em> alone is an extremely useful support spell. Any ability that can give your guys a chance to attack for a round or two without returning attack such as <em>Blasphemy</em> or <em>Mass Hold Person</em> is better than automatically moving your guys around in combat.</p><p></p><p>It's like we've been playing a different game. I know SLAs are powerful. The Pit Fiend had quite a few I used. The 3.5 Version of the Pit Fiend was one of the best versions DnD has yet produced. The 3.0 version was too weak. The 3.5 version was a nice challenge that could support its minions better than any previous edition.</p><p></p><p>I'll have to wait until I see how the characters compare to this Pit Fiend. But on paper he looks pretty weak and limited.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4042214, member: 5834"] Did you not question my tactical abilities? I believe you did. As I said, I would challenge any DM for tactics, logistics, and strategy. I'm quite good at it, which is why the changes worry me. Never have disregarded it. I just don't see it as the end all, be all of tactics. If the party has to use a [i]contingency[/i] for [i]silence[/i], that means they can't use a contingency for something else. That means they must come prepared for the enemy they face. If they are unprepared, that will cause them problems. They don't cast the [i]Silence[/i] on the Pit Fiend. They cast the silence on the party so they aren't rendered helpless against a [i]blasphemy[/i] since a [i]silence[/i] spell counters all sonic effects. It's a defense spell against [i]blasphemy[/i], the only defense spell I can think of besides higher level [i]spell immunity[/i] which came out in another book. Yes, strategy, tactics, and logistics. It may be strategy to plan to use a [i]silence[/i] spell, but the actual use is tactical. I've never run a Pit Fiend by itself. What I'm saying is that if the Pit Fiend can put other minions on the fighter to distract him, while he unleashes its full force on the wizard, that seems like an impossible encounter. Why wouldn't an intelligent creature that was not limited from reaching an enemy take out a dangerous, easy to kill enemy like a wizard while leaving his minions to occupy the fighter. Once the melee character loses its support, he can just summon minions and destroy that fighter. So you are saying the Pit Fiend can't smear a squishy dude by itself? I wasn't sure. I guess we'll have to see what the characters can do. In a 3E campaign players could counter the fire aura and destroy this Pit Fiend easily. no ability to strip magical buffs would make the Pit Fiend a non-factor. No. It was already in charge. I'm wondering why it would be considered such a danger to a high lvl party. I don't know what the characters can do, but this Pit Fiend would be a cake walk for a high lvl 3E party even with this minions. Maybe things have changed that dramatically. Well, I guess it depends on how energy resistance works. A 3.5 E party can render themselves immune to fire for an entire encounter. Thus while they mow through the Pit Fiend's minions, his weak melee power (as someone in here said) wouldn't be able to help much. Considering he has no means to strip buffs, he doesn't have much else he can do if he doesn't engage in melee himself or he has his powers defeated by resistance spells. Did you not question my knowledge of the game? Yes, I believe you did. I'm just letting you know that I know this game very well. So the comments you have been making concerning the weakness of SLAs and combat movement in 3.5E seem to not jive with how I use such abilities. I've always found SLAs to be very effective. All of the tactics you just mentioned involve damage or movement. What about spells that render targets helpless or eliminate them from the fight for a short amount of time? Crowd Control as it is called in MMORPGs. I like crowd control and this Pit Fiend has none. How can you refute this claim? Did you so little use SLAs or were they so ineffective that they did nothing in your campaigns? As I told med stud, [i]Greater Dispel Magic[/i] alone is an extremely useful support spell. Any ability that can give your guys a chance to attack for a round or two without returning attack such as [i]Blasphemy[/i] or [i]Mass Hold Person[/i] is better than automatically moving your guys around in combat. It's like we've been playing a different game. I know SLAs are powerful. The Pit Fiend had quite a few I used. The 3.5 Version of the Pit Fiend was one of the best versions DnD has yet produced. The 3.0 version was too weak. The 3.5 version was a nice challenge that could support its minions better than any previous edition. I'll have to wait until I see how the characters compare to this Pit Fiend. But on paper he looks pretty weak and limited. [/QUOTE]
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