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If the devils are how monsters will be....I am so happy
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<blockquote data-quote="Celtavian" data-source="post: 4042228" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>If you use the ready action or delay action, you can coordinate the use of <em>blasphemy</em>. </p><p></p><p></p><p></p><p><em>Silence</em> counters <em>blasphemy</em>. So does <em>Greater Spell Immunity</em> and the sonic shield spell provides resistance as does <em>Spell resistance</em>. <em>Blasphemy</em> has a sonic spell descriptor and <em>Silence</em>counters any spell with a sonic spell descriptor.</p><p></p><p></p><p></p><p><em>Mass Hold Person</em> can be more effective if the party is prepared with a <em>silence</em> spell.</p><p></p><p></p><p></p><p></p><p>If SLAs are not tactical moves, then there are no tactics. Spell use is tactical or nothing is. There is a tactical use to <em>silence</em>, <em>freedom of movement</em> and <em>fire resistance</em>. For example, let's say your party is blindsided by a Pit Fiend and his crew. Your party gets held and the Pit Fiends minion are moving in for the kill. They beat you on intiative, your party gets ripped. You have a choice, cast a heal on the rogue to keep him alive or cast a <em>Freedom of movement</em> on the warrior to get him moving in combat. You the cleric has to think about what is the more effective use of your spells power.</p><p></p><p>Spell use is very tactical. I very much make my spellcasters thinkg about what they're doing. Sometimes they have time to prepare, but sometimes they are dealing with situations they have trouble with. There are times when they expend too much spell power because of paranoia, and other times when they have to think of the most useful way to use a limited number of spells to maximum effect.</p><p></p><p>Spell casters have to be thinkers. If they are constantly blowing their spell power in every encounter, they may very well pay for it. Enemy assessment is a very important. Where to apply magic and when is useful.</p><p></p><p>For example, division of the battlefield with spells such as <em>wall of force</em> and <em>blade barrier</em> is a good use of spell power depending on your opponent. For Devils and demons, it might give a round to prepare as they teleport in melee range or divide your enemies so you can take them piecemeal. These are the kinds of decisions my players are forced to make.</p><p></p><p></p><p></p><p>No. It means that the Pit fiend countered the wizard from doing a massive spread of AOE damage. A high lvl wizard/archmage can damage a large number of minions without touching his own party members. That helps him set up the powerattacking fighter for a giant cleave or whirlwind attack. My parties coordinate as well. Sometimes my wizard players might wear down a group of lower level minions with AoE spells to set them up for a powerful two-handed cleaving or whirlwind fighter. if the Pit Fiend gives his minion another round of attacks on the fighter by preventing the powerful AoE attack, that gives him a better chance of winning.</p><p></p><p></p><p></p><p></p><p>Most melees do uuse "move and swing" to great effect. But that is usually to their advantage, which is why I'm a bit worried about this Pit Fiend. I'll have to see how his powers work in conjunction with his minions and how the players can deal with this.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4042228, member: 5834"] [b]re[/b] If you use the ready action or delay action, you can coordinate the use of [i]blasphemy[/i]. [i]Silence[/i] counters [i]blasphemy[/i]. So does [i]Greater Spell Immunity[/i] and the sonic shield spell provides resistance as does [i]Spell resistance[/i]. [i]Blasphemy[/i] has a sonic spell descriptor and [i]Silence[/i]counters any spell with a sonic spell descriptor. [i]Mass Hold Person[/i] can be more effective if the party is prepared with a [i]silence[/i] spell. If SLAs are not tactical moves, then there are no tactics. Spell use is tactical or nothing is. There is a tactical use to [i]silence[/i], [i]freedom of movement[/i] and [i]fire resistance[/i]. For example, let's say your party is blindsided by a Pit Fiend and his crew. Your party gets held and the Pit Fiends minion are moving in for the kill. They beat you on intiative, your party gets ripped. You have a choice, cast a heal on the rogue to keep him alive or cast a [i]Freedom of movement[/i] on the warrior to get him moving in combat. You the cleric has to think about what is the more effective use of your spells power. Spell use is very tactical. I very much make my spellcasters thinkg about what they're doing. Sometimes they have time to prepare, but sometimes they are dealing with situations they have trouble with. There are times when they expend too much spell power because of paranoia, and other times when they have to think of the most useful way to use a limited number of spells to maximum effect. Spell casters have to be thinkers. If they are constantly blowing their spell power in every encounter, they may very well pay for it. Enemy assessment is a very important. Where to apply magic and when is useful. For example, division of the battlefield with spells such as [i]wall of force[/i] and [i]blade barrier[/i] is a good use of spell power depending on your opponent. For Devils and demons, it might give a round to prepare as they teleport in melee range or divide your enemies so you can take them piecemeal. These are the kinds of decisions my players are forced to make. No. It means that the Pit fiend countered the wizard from doing a massive spread of AOE damage. A high lvl wizard/archmage can damage a large number of minions without touching his own party members. That helps him set up the powerattacking fighter for a giant cleave or whirlwind attack. My parties coordinate as well. Sometimes my wizard players might wear down a group of lower level minions with AoE spells to set them up for a powerful two-handed cleaving or whirlwind fighter. if the Pit Fiend gives his minion another round of attacks on the fighter by preventing the powerful AoE attack, that gives him a better chance of winning. Most melees do uuse "move and swing" to great effect. But that is usually to their advantage, which is why I'm a bit worried about this Pit Fiend. I'll have to see how his powers work in conjunction with his minions and how the players can deal with this. [/QUOTE]
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