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If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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<blockquote data-quote="Clint_L" data-source="post: 9080918" data-attributes="member: 7035894"><p>They aren't built with mixed ancestry mechanics in mind <em>now</em>. Except for half-elves and half-orcs, because Tolkien, and those are just treated as their own species.</p><p></p><p>Do the math on opening up specialized mixed ancestry options for <em>all </em>playable species combinations, in the way that we have half-orcs and half-elves in the 2014 rules. And what if a character has ancestors from three different species? Or four? It's just not remotely feasible.</p><p></p><p>An a la carte option then becomes the only viable option for what you are suggesting, though adding a ton of complexity. It is at least feasible, but incredibly hard to balance. And balance is important to game designers, whether you prioritize it or not. What you are proposing would take a ton of work, make species selection far more complex, and require constant adjustments as new species are released and new exploits become apparent. It's a fundamental and complicated redesign of how species work. And as a DM I don't want to deal with every monk being a warforged/plasmoid/tortle/aarakroa hybrid because it has been shown to be mathematically superior.</p><p></p><p>The currently proposed system allows players and DMs to have whatever ancestries they wish, without creating balance issues. It keeps species selection simple. That's why I think it is a good approach for the game as a whole. And there is absolutely no reason that you cannot continue to use the 2014 rules if you prefer. They will work fine.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9080918, member: 7035894"] They aren't built with mixed ancestry mechanics in mind [I]now[/I]. Except for half-elves and half-orcs, because Tolkien, and those are just treated as their own species. Do the math on opening up specialized mixed ancestry options for [I]all [/I]playable species combinations, in the way that we have half-orcs and half-elves in the 2014 rules. And what if a character has ancestors from three different species? Or four? It's just not remotely feasible. An a la carte option then becomes the only viable option for what you are suggesting, though adding a ton of complexity. It is at least feasible, but incredibly hard to balance. And balance is important to game designers, whether you prioritize it or not. What you are proposing would take a ton of work, make species selection far more complex, and require constant adjustments as new species are released and new exploits become apparent. It's a fundamental and complicated redesign of how species work. And as a DM I don't want to deal with every monk being a warforged/plasmoid/tortle/aarakroa hybrid because it has been shown to be mathematically superior. The currently proposed system allows players and DMs to have whatever ancestries they wish, without creating balance issues. It keeps species selection simple. That's why I think it is a good approach for the game as a whole. And there is absolutely no reason that you cannot continue to use the 2014 rules if you prefer. They will work fine. [/QUOTE]
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Community
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If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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