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If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9083648" data-attributes="member: 66357"><p>I am aware of the combinatorics and you are correct, the only real way to make it work is an "a la carte" type system of some kind. But honestly, that's just what addressing mixed ancestry properly entails. Unless they want to limit it to whichever species mashups they choose to specifically enumerate with unique statblocks (which they've explicitly said they don't want to do and is in fact the entire justification for not updating the '14 half-elf and half-orc statblocks), then the only choices are creating a "mix-and-match" system to let people build their species mechanics package for themselves or to eliminate species mechanics entirely.</p><p></p><p>They chose to try a middle ground, trying to keep unique mechanics for each single ancestry species option, while eliminating them for mixed ancestry characters and forcing them to shoehorn themselves into one of their parent species' statblocks rather than having (or building) one of their own. And that's what rubs me the wrong way.</p><p></p><p>End of the day, you're not going to be able to convince the kind of person that wants to play a half-celestial half-dragon vampire orc because it completes their CharOp build that they'd be happier playing a bog standard dwarf this time around instead. And people using Ravenloft lineages already have the option of saying "oh, my dhampir was originally an aarakocra" to grab a flight speed for free.</p><p></p><p>Maybe they can set some guidelines to reign in the worst potential abuses - can't stack traits that grant different resistances, can only have one trait that grants spells or an ability that costs an action/bonus action to use, etc. - but an "a la carte" approach is really the only way to go.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9083648, member: 66357"] I am aware of the combinatorics and you are correct, the only real way to make it work is an "a la carte" type system of some kind. But honestly, that's just what addressing mixed ancestry properly entails. Unless they want to limit it to whichever species mashups they choose to specifically enumerate with unique statblocks (which they've explicitly said they don't want to do and is in fact the entire justification for not updating the '14 half-elf and half-orc statblocks), then the only choices are creating a "mix-and-match" system to let people build their species mechanics package for themselves or to eliminate species mechanics entirely. They chose to try a middle ground, trying to keep unique mechanics for each single ancestry species option, while eliminating them for mixed ancestry characters and forcing them to shoehorn themselves into one of their parent species' statblocks rather than having (or building) one of their own. And that's what rubs me the wrong way. End of the day, you're not going to be able to convince the kind of person that wants to play a half-celestial half-dragon vampire orc because it completes their CharOp build that they'd be happier playing a bog standard dwarf this time around instead. And people using Ravenloft lineages already have the option of saying "oh, my dhampir was originally an aarakocra" to grab a flight speed for free. Maybe they can set some guidelines to reign in the worst potential abuses - can't stack traits that grant different resistances, can only have one trait that grants spells or an ability that costs an action/bonus action to use, etc. - but an "a la carte" approach is really the only way to go. [/QUOTE]
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Community
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If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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