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If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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<blockquote data-quote="Remathilis" data-source="post: 9089291" data-attributes="member: 7635"><p>This sounds even more complicated and still runs the problem of people ignoring weaker abilities (or things that can be replicable with class or feats) for powerful major abilities. I'd rather have two synergistic powerful abilities (like flight and invisibility) over 5-6 less useful ones (like cantrips or speak with animals). </p><p></p><p>The only way that works is if you force all species into a 4e-style structure: one signature major ability, one minor defensive ability, two free skills, and a sensory or movement ability. Then you rebuild every species to use that structure and never deviate. Then eventually allow PC to swap one species trait for one of another species. But the current system isn't balanced to allow that and you would have to start from the ground up to redo it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9089291, member: 7635"] This sounds even more complicated and still runs the problem of people ignoring weaker abilities (or things that can be replicable with class or feats) for powerful major abilities. I'd rather have two synergistic powerful abilities (like flight and invisibility) over 5-6 less useful ones (like cantrips or speak with animals). The only way that works is if you force all species into a 4e-style structure: one signature major ability, one minor defensive ability, two free skills, and a sensory or movement ability. Then you rebuild every species to use that structure and never deviate. Then eventually allow PC to swap one species trait for one of another species. But the current system isn't balanced to allow that and you would have to start from the ground up to redo it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If there are no half-elves or half-orcs will there be Tieflings (half fiends)?
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