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General Tabletop Discussion
*TTRPGs General
If there are other adventuring parties, why haven't the low level dungeons all been looted?
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<blockquote data-quote="Doug McCrae" data-source="post: 7356120" data-attributes="member: 21169"><p>There's been some good discussion so far and lots of interesting ideas. Thanks, everyone! I actually hadn't even considered the idea that a new group of monsters could reoccupy a previously cleared site.</p><p></p><p>Here's some other thoughts I've come up with:</p><p>1. A simple explanation is to challenge one of the initial assumptions - that adventurers have existed for a long time. In D&D one can reasonably posit that human and demi-human civilisations have been recovering from a catastrophe that left the world monster infested and have only recently developed the capability and will to support adventuring parties.</p><p>2. A specific NPC adventuring party or parties might not have looted a dungeon because they are in league with the monsters.</p><p></p><p>The following explanations can all be summarised as changes to the dungeon and its environment or changes in the capabilities of adventurers.</p><p>3. 13th Age has the concept of Living Dungeons, highly magical entities, which bubble up from deep in the earth before breaking out on the surface. This is somewhat similar to, and probably influenced by, Philotomy Jurament's notion of the Mythic Underworld - a megadungeon with an evil intelligence and some level of supernatural control over its contents. I think, though I'm not sure, that the Mythic Underworld may be able to create more rooms and 'grow' inhabitants.</p><p>4. A recently crashed spaceship or skyrealm, or a vast beached sea monster.</p><p>5. New magic has been developed such as the ability to breathe underwater, fly or travel into space or to other planes, which opens up more adventure locations.</p><p>6. A new dungeon has simply been recently built, such as a fort or the lair of giant social insects.</p><p>7. A dungeon that somehow resets itself, after it has been 'cracked'. Perhaps there are hidden mechanisms, or an army of automatons. They could even mine more treasure.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7356120, member: 21169"] There's been some good discussion so far and lots of interesting ideas. Thanks, everyone! I actually hadn't even considered the idea that a new group of monsters could reoccupy a previously cleared site. Here's some other thoughts I've come up with: 1. A simple explanation is to challenge one of the initial assumptions - that adventurers have existed for a long time. In D&D one can reasonably posit that human and demi-human civilisations have been recovering from a catastrophe that left the world monster infested and have only recently developed the capability and will to support adventuring parties. 2. A specific NPC adventuring party or parties might not have looted a dungeon because they are in league with the monsters. The following explanations can all be summarised as changes to the dungeon and its environment or changes in the capabilities of adventurers. 3. 13th Age has the concept of Living Dungeons, highly magical entities, which bubble up from deep in the earth before breaking out on the surface. This is somewhat similar to, and probably influenced by, Philotomy Jurament's notion of the Mythic Underworld - a megadungeon with an evil intelligence and some level of supernatural control over its contents. I think, though I'm not sure, that the Mythic Underworld may be able to create more rooms and 'grow' inhabitants. 4. A recently crashed spaceship or skyrealm, or a vast beached sea monster. 5. New magic has been developed such as the ability to breathe underwater, fly or travel into space or to other planes, which opens up more adventure locations. 6. A new dungeon has simply been recently built, such as a fort or the lair of giant social insects. 7. A dungeon that somehow resets itself, after it has been 'cracked'. Perhaps there are hidden mechanisms, or an army of automatons. They could even mine more treasure. [/QUOTE]
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If there are other adventuring parties, why haven't the low level dungeons all been looted?
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