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If there are other adventuring parties, why haven't the low level dungeons all been looted?
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<blockquote data-quote="SaxGreene" data-source="post: 7359353" data-attributes="member: 6942686"><p>I'm guessing your trying to assume your sandbox world is pre-seeded with a finite number of Yet Another Hidden and Ancient civilizations. And that at some point they will all be fully looted and indexed and studied and turned into museums for future adventures to look back upon and see how things Used To Be.</p><p></p><p>A) There's likely no need to actually limit your world to this, as your players often won't know or care about the rich backstory of your world as long as there are still doors to kick down, monsters to slay, and things to loot.</p><p></p><p>B) "Hey look guys, there's another ancient civilization to loot under this one!" You can stack ancient civilizations like cordwood. History has many examples of newer civilizations building atop the ruins of previous ones. It makes you happy to do so, feel free to stack them all the way down to the gestalt. </p><p></p><p>C) New villains are born every day. Some of them will successfully build new lairs, conquer previously safe kingdoms, and thrust the world to the brink of Armageddon every third Tuesday.</p><p></p><p>D) The multiverse is nigh-infinite. You can place ancient portals to new and un-plundered riches in unknown worlds and have the portals cycle to new locations every full moon. Maybe the portals are a gift from the local realm deity of riches and adventure? Or maybe new ancient dungeons are gated into your realm's underworld from the nigh-infinite world of inexplicable ancient dungeons?</p><p></p><p>E) Secrets can just be previously common knowledge that has faded into obscurity. And then suddenly a recent earthquake occurs that creates a rift into a previously buried magical lab that faded from myth and lore centuries ago!</p><p></p><p>*) It's your world. It's whatever you say it is. You can add backstory after the fact it's it needed. The previous examples are just ideas to prime the pump of your creativity. The more stories you experience in your own lifetime, the greater the wealth of ideas you will have to populate your own world with. Steal Shamelessly From The Things you Love, Especially if you love obscure things you're players have never heard of.</p></blockquote><p></p>
[QUOTE="SaxGreene, post: 7359353, member: 6942686"] I'm guessing your trying to assume your sandbox world is pre-seeded with a finite number of Yet Another Hidden and Ancient civilizations. And that at some point they will all be fully looted and indexed and studied and turned into museums for future adventures to look back upon and see how things Used To Be. A) There's likely no need to actually limit your world to this, as your players often won't know or care about the rich backstory of your world as long as there are still doors to kick down, monsters to slay, and things to loot. B) "Hey look guys, there's another ancient civilization to loot under this one!" You can stack ancient civilizations like cordwood. History has many examples of newer civilizations building atop the ruins of previous ones. It makes you happy to do so, feel free to stack them all the way down to the gestalt. C) New villains are born every day. Some of them will successfully build new lairs, conquer previously safe kingdoms, and thrust the world to the brink of Armageddon every third Tuesday. D) The multiverse is nigh-infinite. You can place ancient portals to new and un-plundered riches in unknown worlds and have the portals cycle to new locations every full moon. Maybe the portals are a gift from the local realm deity of riches and adventure? Or maybe new ancient dungeons are gated into your realm's underworld from the nigh-infinite world of inexplicable ancient dungeons? E) Secrets can just be previously common knowledge that has faded into obscurity. And then suddenly a recent earthquake occurs that creates a rift into a previously buried magical lab that faded from myth and lore centuries ago! *) It's your world. It's whatever you say it is. You can add backstory after the fact it's it needed. The previous examples are just ideas to prime the pump of your creativity. The more stories you experience in your own lifetime, the greater the wealth of ideas you will have to populate your own world with. Steal Shamelessly From The Things you Love, Especially if you love obscure things you're players have never heard of. [/QUOTE]
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If there are other adventuring parties, why haven't the low level dungeons all been looted?
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