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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="hong" data-source="post: 408573" data-attributes="member: 537"><p><strong>Re: Um, yeah, I already understand all that</strong></p><p></p><p></p><p></p><p>That sort of thing undermines the rationale for the hit point system. Consider what happens if you're _not_ making a called shot to a particular location. What does that 25 points of damage represent, then?</p><p></p><p>Further, the rules at the moment represent the fact that you're _always_ trying to get the best possible shot in. You might be going for the head one moment, then an arm the next moment, or a leg immediately after. Having rules to target specific parts of the body for extra damage is contrary to that fundamental assumption; if you're not going for the head, arm or leg, what exactly are you doing?</p><p></p><p></p><p></p><p>The 12th level rogue gets +7d6 sneak attack, which is quite enough to get the fighter's attention. If he gets a full attack in, he gets to do it twice, or three times with Rapid Shot. That should take care of the fighter quite nicely.</p><p></p><p>Now what I _would_ like to see is the whole rogue class reconceptualised so that sneak attacks _aren't_ an exclusive feature of the class. Ideally, _everyone_ should be able to get this sort of attack off, if they choose the right feats or specials. At the moment, D&D is in the odd situation where the supposed-fighting specialist, the fighter, can be outdone when it comes to taking someone by surprise. Exactly what niche the modified rogue would fill is an exercise left to the reader.</p></blockquote><p></p>
[QUOTE="hong, post: 408573, member: 537"] [b]Re: Um, yeah, I already understand all that[/b] That sort of thing undermines the rationale for the hit point system. Consider what happens if you're _not_ making a called shot to a particular location. What does that 25 points of damage represent, then? Further, the rules at the moment represent the fact that you're _always_ trying to get the best possible shot in. You might be going for the head one moment, then an arm the next moment, or a leg immediately after. Having rules to target specific parts of the body for extra damage is contrary to that fundamental assumption; if you're not going for the head, arm or leg, what exactly are you doing? The 12th level rogue gets +7d6 sneak attack, which is quite enough to get the fighter's attention. If he gets a full attack in, he gets to do it twice, or three times with Rapid Shot. That should take care of the fighter quite nicely. Now what I _would_ like to see is the whole rogue class reconceptualised so that sneak attacks _aren't_ an exclusive feature of the class. Ideally, _everyone_ should be able to get this sort of attack off, if they choose the right feats or specials. At the moment, D&D is in the odd situation where the supposed-fighting specialist, the fighter, can be outdone when it comes to taking someone by surprise. Exactly what niche the modified rogue would fill is an exercise left to the reader. [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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