Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarthsShadow" data-source="post: 409683" data-attributes="member: 3531"><p><strong>Things I would change...</strong></p><p></p><p>Gosh, there is a lot I would change if I could, so here goes...</p><p></p><p>Often it has been mentioned that as characters gain levels it is to simulate that they are better and weaving and ducking in the midst of battle, thereby simulating that it is easier for them to evade and hit better in battle. The easier to hit part is summed up by an increasing BaB bonus, which I understand. But to say that Hit Points sums up their ability to get out of the way of an incoming attack is just wrong. Why doesn't the BaB, in some way, also dictate how well they are on the defensive in combat?</p><p></p><p>In other words, incorporate a Defensive mechanic similar to Wheel of Time and Star Wars and get rid of Armor Class, and have armor do Damage Reduction as in Star Wars. Also, you would get a more cinematic feel to your combats this way.</p><p></p><p>2. Modify hit points so either you don't get as many, or make it like VP/WP...only the WP hits truly count, and if you get hit by a critical, you GET HIT by a critical. How many times have you rolled a critical hit and you rolled LESS damage than a normal attack?? </p><p></p><p>3. Modify the skill points system so all Perform skills are split up, like Craft and Profession.</p><p></p><p>4. Give the Bards 8 + INT skill points per level and lower the Rogues to 6. If the Bards are the jack of all trades, why do they get only 4 + INT per level? Why do rogues get more?</p><p></p><p>5. Give all 2 + INT sp/lvl classes 4 per level instead, and make general Knowledge skills a class skill. Leave arcana for the spellcaster types.</p><p></p><p>6. Some races should automatically provide certain skills as class skills, regardless of class, or make it an option. Any skill that they get a bonus in should also be a class skill for that race. Allow humans to pick any two skills as class skills for that race. Craft and Profession are class skills for everyone, regardless of class. </p><p></p><p>7. Keep Attacks of Opportunity, but also include line of sight and attacks from behind. To simulate that there is no 'facing' is ridiculous. If you attack someone from behind, you are attacking them from behind, right?</p><p></p><p>8. Completely and utterly redo the magic system. You might disagree with me on this, but I call it Fire and Forget, and I personally think that the entire concept of it, and how it works, to completely stink. This, more than anything else, though is my personal bias. I use the system as is because everyone here likes it, and I do have fun with it, but it could be SO MUCH better.</p><p></p><p>9. Less emphasis on magic items to increase the power of the characters. Allow for magic items to increase in power with the characters.</p><p></p><p>10. Rate of Fire for ranged weapons would also be a good thing to come back. </p><p></p><p>11. Incorporate hardness rules and armor points for structural integrity for armor worn. If the armor gets hit, wouldn't it get weaker the more you wear it? If not, what's the use in spending points in armorsmith skills? same for weapons?</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 409683, member: 3531"] [b]Things I would change...[/b] Gosh, there is a lot I would change if I could, so here goes... Often it has been mentioned that as characters gain levels it is to simulate that they are better and weaving and ducking in the midst of battle, thereby simulating that it is easier for them to evade and hit better in battle. The easier to hit part is summed up by an increasing BaB bonus, which I understand. But to say that Hit Points sums up their ability to get out of the way of an incoming attack is just wrong. Why doesn't the BaB, in some way, also dictate how well they are on the defensive in combat? In other words, incorporate a Defensive mechanic similar to Wheel of Time and Star Wars and get rid of Armor Class, and have armor do Damage Reduction as in Star Wars. Also, you would get a more cinematic feel to your combats this way. 2. Modify hit points so either you don't get as many, or make it like VP/WP...only the WP hits truly count, and if you get hit by a critical, you GET HIT by a critical. How many times have you rolled a critical hit and you rolled LESS damage than a normal attack?? 3. Modify the skill points system so all Perform skills are split up, like Craft and Profession. 4. Give the Bards 8 + INT skill points per level and lower the Rogues to 6. If the Bards are the jack of all trades, why do they get only 4 + INT per level? Why do rogues get more? 5. Give all 2 + INT sp/lvl classes 4 per level instead, and make general Knowledge skills a class skill. Leave arcana for the spellcaster types. 6. Some races should automatically provide certain skills as class skills, regardless of class, or make it an option. Any skill that they get a bonus in should also be a class skill for that race. Allow humans to pick any two skills as class skills for that race. Craft and Profession are class skills for everyone, regardless of class. 7. Keep Attacks of Opportunity, but also include line of sight and attacks from behind. To simulate that there is no 'facing' is ridiculous. If you attack someone from behind, you are attacking them from behind, right? 8. Completely and utterly redo the magic system. You might disagree with me on this, but I call it Fire and Forget, and I personally think that the entire concept of it, and how it works, to completely stink. This, more than anything else, though is my personal bias. I use the system as is because everyone here likes it, and I do have fun with it, but it could be SO MUCH better. 9. Less emphasis on magic items to increase the power of the characters. Allow for magic items to increase in power with the characters. 10. Rate of Fire for ranged weapons would also be a good thing to come back. 11. Incorporate hardness rules and armor points for structural integrity for armor worn. If the armor gets hit, wouldn't it get weaker the more you wear it? If not, what's the use in spending points in armorsmith skills? same for weapons? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
Top