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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="apsuman" data-source="post: 410424" data-attributes="member: 1769"><p>About half of this thread can be boiled down to: "Have your DM use rule zero"</p><p></p><p>As for the one thing I would change... The D20 mechanic.</p><p></p><p>The fact that there is a 5% chance that you will automatically succeed under many circumstances just seems too often.</p><p></p><p>I would suggest a mechanic that was bart of Mayfair's DC heroes game, a 2D10 mechanic.</p><p></p><p>Roll 2d10 and add the result. Double ones was automatic failure. Rolling any other double allowed you to roll again if you wanted adding the original roll in as well. You could roll multiple doubles getting some really high results. If in your roll you ever roll double ones you automatically fail.</p><p></p><p>Most results would be in the range 2-20 but there is a theoretically possiblity to roll infinitely large. The results would generally normally distribute around a mean of 11. If you can get your opposed DC more than 11 higher than than your opponent then the roll is generally in your favor more than with the straight d20.</p><p></p><p>This way critical hits could be generated by adding multiples from your attack roll. That is you roll one double you add one multiple to the damage, from normal to 2X. </p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 410424, member: 1769"] About half of this thread can be boiled down to: "Have your DM use rule zero" As for the one thing I would change... The D20 mechanic. The fact that there is a 5% chance that you will automatically succeed under many circumstances just seems too often. I would suggest a mechanic that was bart of Mayfair's DC heroes game, a 2D10 mechanic. Roll 2d10 and add the result. Double ones was automatic failure. Rolling any other double allowed you to roll again if you wanted adding the original roll in as well. You could roll multiple doubles getting some really high results. If in your roll you ever roll double ones you automatically fail. Most results would be in the range 2-20 but there is a theoretically possiblity to roll infinitely large. The results would generally normally distribute around a mean of 11. If you can get your opposed DC more than 11 higher than than your opponent then the roll is generally in your favor more than with the straight d20. This way critical hits could be generated by adding multiples from your attack roll. That is you roll one double you add one multiple to the damage, from normal to 2X. g! [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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