Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mkletch" data-source="post: 410515" data-attributes="member: 3396"><p>I've seen variants where people also use 4d6-4. This leads to an even tighter bell curve, and anything more than 4 dice is effectively a small variance plus a big bonus (20d6 is nearly the same as 2d4+65).</p><p></p><p>I took the opposite approach in 2E, and I'm thinking of applying it in my next campaign. Bonuses are backwards converted into dice, and handfulls of dice are backwards converted into either a few dice of large value or two dice. 20d6 is approximately the same as 6d20, though a little short on average and minimum possible value. So, 6d20+4.</p><p></p><p>The other option would be to roll 1d6x19 + 1d6. So, yes, roll two dice, one is multiplied by 19 and added to the other. Much wider variance, though not a bell curve. If that is important, roll (2d6)x9 + 2d6.</p><p></p><p>Large numbers of dice are effectively a noisy fixed value, and large fixed values, especially bonuses, are boring. If you look at the Sultans of Smack thread, it's whole point is maximizing fixed bonuses and critical multipliers. Boring; there is no need to roll anything other than an attack roll - the damage is nearly a fixed quantity.</p><p></p><p>Other than spell balance and how it relates to the magic item system, this would be my second choice. High-level combat against soft (low AC and/or low SR) opponents can be effectively resolved in a diceless manner. THAT is not D&D to me.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 410515, member: 3396"] I've seen variants where people also use 4d6-4. This leads to an even tighter bell curve, and anything more than 4 dice is effectively a small variance plus a big bonus (20d6 is nearly the same as 2d4+65). I took the opposite approach in 2E, and I'm thinking of applying it in my next campaign. Bonuses are backwards converted into dice, and handfulls of dice are backwards converted into either a few dice of large value or two dice. 20d6 is approximately the same as 6d20, though a little short on average and minimum possible value. So, 6d20+4. The other option would be to roll 1d6x19 + 1d6. So, yes, roll two dice, one is multiplied by 19 and added to the other. Much wider variance, though not a bell curve. If that is important, roll (2d6)x9 + 2d6. Large numbers of dice are effectively a noisy fixed value, and large fixed values, especially bonuses, are boring. If you look at the Sultans of Smack thread, it's whole point is maximizing fixed bonuses and critical multipliers. Boring; there is no need to roll anything other than an attack roll - the damage is nearly a fixed quantity. Other than spell balance and how it relates to the magic item system, this would be my second choice. High-level combat against soft (low AC and/or low SR) opponents can be effectively resolved in a diceless manner. THAT is not D&D to me. -Fletch! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
Top