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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="apsuman" data-source="post: 410526" data-attributes="member: 1769"><p>Thanks for the question.</p><p></p><p>Right now at high levels having +40 to a skill is already making the d20 useless, imho. And, having a really high skill number makes it impossible for your average guy to beat you in opposed checks (say your listen +6 versus the rogue's hide +30). However, the possibility of rolling a double allows you to skew your results higher and gives you at least the possiblity of winning.</p><p></p><p>There are nine rolls (double 2,3,4,5,6,7,8,9, and 10) or 9% of your rolls will allow you to roll again. I consider this 9% bonus more fun for the players than a simple 5% flat out success possibility of rolling a 20.</p><p></p><p>My idea is still pretty new in my mind you you guys are getting the rought draft in this post so I will be surprized (or not) with you as I think out loud.</p><p></p><p>By comparison. Disregard doubles for now (make the math easier)</p><p></p><p>If you have------Under d20------Under 2d10</p><p>to roll---------------You win-----------You win</p><p>===============================</p><p>11-------------------50%-------------55%</p><p>12-------------------45%-------------45%</p><p>13-------------------40%-------------36%</p><p>14-------------------35%-------------28%</p><p>15-------------------30%-------------21%</p><p>16-------------------25%-------------15%</p><p>17-------------------20%-------------10%</p><p>18-------------------15%--------------6%</p><p>19-------------------10%--------------3%</p><p>20--------------------5%--------------1%</p><p></p><p>So, under 2d10 having to beat a DC by more than 12 is HARDER, having to beat it by 16 or more is much harder.</p><p></p><p>I am still thinking about this, and will add more later...</p><p></p><p>...developing...</p><p></p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 410526, member: 1769"] Thanks for the question. Right now at high levels having +40 to a skill is already making the d20 useless, imho. And, having a really high skill number makes it impossible for your average guy to beat you in opposed checks (say your listen +6 versus the rogue's hide +30). However, the possibility of rolling a double allows you to skew your results higher and gives you at least the possiblity of winning. There are nine rolls (double 2,3,4,5,6,7,8,9, and 10) or 9% of your rolls will allow you to roll again. I consider this 9% bonus more fun for the players than a simple 5% flat out success possibility of rolling a 20. My idea is still pretty new in my mind you you guys are getting the rought draft in this post so I will be surprized (or not) with you as I think out loud. By comparison. Disregard doubles for now (make the math easier) If you have------Under d20------Under 2d10 to roll---------------You win-----------You win =============================== 11-------------------50%-------------55% 12-------------------45%-------------45% 13-------------------40%-------------36% 14-------------------35%-------------28% 15-------------------30%-------------21% 16-------------------25%-------------15% 17-------------------20%-------------10% 18-------------------15%--------------6% 19-------------------10%--------------3% 20--------------------5%--------------1% So, under 2d10 having to beat a DC by more than 12 is HARDER, having to beat it by 16 or more is much harder. I am still thinking about this, and will add more later... ...developing... g! [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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