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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="RobNJ" data-source="post: 414954" data-attributes="member: 3617"><p>I know I should've disclaimered myself by saying, "Almost no other role playing game." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, the point stands. Hundreds of gaming systems, 3 (or maybe a few more) use alignment.</p><p></p><p>And an even stronger argument: As far as I'm aware no other d20 role playing games have included alignment. It's the same ruleset, more or less, so why hasn't alignment come along for the ride? It's not just tone, because Star Wars and Wheel of Time are both starkly good against evil (though WoT sometimes dips into neutral against evil).</p><p></p><p>That, and traditionalism.</p><p></p><p>There are a few magic items, and I think that some PrCs might be balanced with the idea that mostly only NPCs will take them, but generally, I think you're right.</p><p></p><p>It would seem to me that any ruleset that tries to describe (and in this case, proscribe) behavior is going to be doomed to failure. The best attempt I've seen at a rules system that does this are the various advantages/disadvantages/quirks systems you see out there, but even then, these are only elements to include in your role play, not encompassing concepts of what your character is.</p><p></p><p>Well, some. I don't know about all.</p><p></p><p>Again, I don't know if I'm comfrotable saying, "the majority." Nevertheless, I think the benefits outweigh the detriments.</p></blockquote><p></p>
[QUOTE="RobNJ, post: 414954, member: 3617"] I know I should've disclaimered myself by saying, "Almost no other role playing game." :) Anyway, the point stands. Hundreds of gaming systems, 3 (or maybe a few more) use alignment. And an even stronger argument: As far as I'm aware no other d20 role playing games have included alignment. It's the same ruleset, more or less, so why hasn't alignment come along for the ride? It's not just tone, because Star Wars and Wheel of Time are both starkly good against evil (though WoT sometimes dips into neutral against evil). That, and traditionalism. There are a few magic items, and I think that some PrCs might be balanced with the idea that mostly only NPCs will take them, but generally, I think you're right. It would seem to me that any ruleset that tries to describe (and in this case, proscribe) behavior is going to be doomed to failure. The best attempt I've seen at a rules system that does this are the various advantages/disadvantages/quirks systems you see out there, but even then, these are only elements to include in your role play, not encompassing concepts of what your character is. Well, some. I don't know about all. Again, I don't know if I'm comfrotable saying, "the majority." Nevertheless, I think the benefits outweigh the detriments. [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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