Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urbannen" data-source="post: 416700" data-attributes="member: 7643"><p>If I would change ONE thing:</p><p></p><p>I would create a means to increase AC based on fighting skill rather than on magic items. Consider this: A 9th-level fighter is fighting a golem with an attack bonus of +14. The fighter is wearing half-plate +1, and has a medium shield. His Dex bonus is +2. His AC is 22. That's a decent AC, right? Wrong. The golem needs to roll an 8 to hit the fighter. The golem will hit the fighter 65% of the time. The golem does, what, 1d10+6 damage? That's an average of 11.5 hit points of damage. If the fighter has average hp and a +2 Con bonus, he has 72 hp. In three rounds (18 seconds), considering the golem misses on its extra attacks, on average the fighter will lose 32% of his hps. </p><p></p><p>In D&D, attack bonuses go up more quickly than armor class bonuses. Melee fighters must rely on powerful magical armor AND divine healing magic just to continue. An unarmored 15th level fighter, no matter how many hps, will soon fall to an armored one (and vice versa, realistically). Hit points are a precious resource, and at high levels, it is too hard for characters to hang on to them. This slows down play, since characters must seek out healing after every battle. One player must dedicate most of his energy to being a support character, the healing cleric. </p><p></p><p>I advocate either giving all characters access to the Improved Expertise feat as a normal combat ability, or giving characters inherent Dodge bonuses based on their class and level (such as in Ken Hood's Grim and Gritty system).</p></blockquote><p></p>
[QUOTE="Urbannen, post: 416700, member: 7643"] If I would change ONE thing: I would create a means to increase AC based on fighting skill rather than on magic items. Consider this: A 9th-level fighter is fighting a golem with an attack bonus of +14. The fighter is wearing half-plate +1, and has a medium shield. His Dex bonus is +2. His AC is 22. That's a decent AC, right? Wrong. The golem needs to roll an 8 to hit the fighter. The golem will hit the fighter 65% of the time. The golem does, what, 1d10+6 damage? That's an average of 11.5 hit points of damage. If the fighter has average hp and a +2 Con bonus, he has 72 hp. In three rounds (18 seconds), considering the golem misses on its extra attacks, on average the fighter will lose 32% of his hps. In D&D, attack bonuses go up more quickly than armor class bonuses. Melee fighters must rely on powerful magical armor AND divine healing magic just to continue. An unarmored 15th level fighter, no matter how many hps, will soon fall to an armored one (and vice versa, realistically). Hit points are a precious resource, and at high levels, it is too hard for characters to hang on to them. This slows down play, since characters must seek out healing after every battle. One player must dedicate most of his energy to being a support character, the healing cleric. I advocate either giving all characters access to the Improved Expertise feat as a normal combat ability, or giving characters inherent Dodge bonuses based on their class and level (such as in Ken Hood's Grim and Gritty system). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If there was one thing about 3rdE that you could change, what would it be?
Top