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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="demadog" data-source="post: 416756" data-attributes="member: 8156"><p>My thoughts on this whole AC vs. Definsive Roll thing, it seems to me that in DnD the defender does get a roll, but they always roll a 10. The 10 coming from the initial armour class. The 10 points seems to imply some dodging, blocking, parrying, or whatever.</p><p></p><p>I mean, if you were standing naked in front of your significant other and they got mad enough at you to try and hit you (or maybe you just enjoy that kind of thing), then I can't really see them missing. However, in DnD a level 0 character needs to roll a 10 to hit another 0 level character with no armour or other bonuses, so roughly only 55% of the time. The only way I've been able to reconsile the other 45% is with the defender actually trying to defend themselves.</p><p></p><p>You certainly could remove the base 10 points of AC and have the defender roll a d20, but that would only be randomizing another random number (the "to hit" roll), which may only serve to muck things up. Another option that would make things a little more fun for the players is to let them make the offensive and defensive rolls by assuming the monster rolls a 10 (or 11) on thier attack roll, which the defender would then have to beat. But that takes away all the fun/fudging from the DM, and darn it I like to roll dice too!</p><p></p><p>Still, AC doesn't seem to take into account a characters increased ability to defend/dodge/parry. Oh sure, there are feats and skills and stuff, but they don't seem to equate to the "to hit" bonuses characters get by level. ("Ah" proclaim the aged ladies, "You are sure to be misunderstood" rwe) Thats where Hit Points come in. Fighter types have double, triple, or more the amount of hit points of magey types. Could that represent their better ability to parry, block, get out of the way, or have the sense not to get in the way. I think so.</p><p></p><p>The DnD combat system is a genuinely eloquent system in my opinion, but I'm certainly open to suggestions.</p></blockquote><p></p>
[QUOTE="demadog, post: 416756, member: 8156"] My thoughts on this whole AC vs. Definsive Roll thing, it seems to me that in DnD the defender does get a roll, but they always roll a 10. The 10 coming from the initial armour class. The 10 points seems to imply some dodging, blocking, parrying, or whatever. I mean, if you were standing naked in front of your significant other and they got mad enough at you to try and hit you (or maybe you just enjoy that kind of thing), then I can't really see them missing. However, in DnD a level 0 character needs to roll a 10 to hit another 0 level character with no armour or other bonuses, so roughly only 55% of the time. The only way I've been able to reconsile the other 45% is with the defender actually trying to defend themselves. You certainly could remove the base 10 points of AC and have the defender roll a d20, but that would only be randomizing another random number (the "to hit" roll), which may only serve to muck things up. Another option that would make things a little more fun for the players is to let them make the offensive and defensive rolls by assuming the monster rolls a 10 (or 11) on thier attack roll, which the defender would then have to beat. But that takes away all the fun/fudging from the DM, and darn it I like to roll dice too! Still, AC doesn't seem to take into account a characters increased ability to defend/dodge/parry. Oh sure, there are feats and skills and stuff, but they don't seem to equate to the "to hit" bonuses characters get by level. ("Ah" proclaim the aged ladies, "You are sure to be misunderstood" rwe) Thats where Hit Points come in. Fighter types have double, triple, or more the amount of hit points of magey types. Could that represent their better ability to parry, block, get out of the way, or have the sense not to get in the way. I think so. The DnD combat system is a genuinely eloquent system in my opinion, but I'm certainly open to suggestions. [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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