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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="Felon" data-source="post: 433617" data-attributes="member: 8158"><p>Only one change, huh? That's a tough choice. So I'm not going to make it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) I'd like to see D&D find another system for replenishing character resources (e.g. spells, class abilities) than the 8-hours-of-rest system of recovery. Basically has characters stopping for 12-hour periods of R&R at the most ridiculous junctures in the most absurd locales--or worse yet, <em>unable</em> to stop for R&R at some prticular jucture due to time and danger constraints, resulting in a TPK.</p><p></p><p>2) The decrepit hit point system needs some fine-tuning so it isn't an all-or-nothing, fine-or-dead system, which is what people are talking about when they say a person can take an arrow in the throat (i.e. a critical hit) with no appreciable effect.</p><p></p><p>An "action point" system, (q.v. Spycraft) would have been useful for achieving both of these effects. Points can be spent to avoid wounds, or as alternate method for recovering ability uses while "in the field". Whereas hit points represent the benefit of experience, they do so only defensively. Action points could be used pro-actively--to power metamagic feats, for instance, rather than the wonky spell-level adjustment system.</p><p></p><p>3) I wish 3e's designers had devoted more commitment to the long-term issue of balance and playability, rather than all the emphasis that wound up being placed on the short-term value of backwards compatability with 2e. That would have eliminated a lot of the complaints about certain classes ("rangers suck"), races ("elves got the shaft"), spells ("Harm is broken"), and quite a few other 2e artifacts.</p></blockquote><p></p>
[QUOTE="Felon, post: 433617, member: 8158"] Only one change, huh? That's a tough choice. So I'm not going to make it :) 1) I'd like to see D&D find another system for replenishing character resources (e.g. spells, class abilities) than the 8-hours-of-rest system of recovery. Basically has characters stopping for 12-hour periods of R&R at the most ridiculous junctures in the most absurd locales--or worse yet, [i]unable[/i] to stop for R&R at some prticular jucture due to time and danger constraints, resulting in a TPK. 2) The decrepit hit point system needs some fine-tuning so it isn't an all-or-nothing, fine-or-dead system, which is what people are talking about when they say a person can take an arrow in the throat (i.e. a critical hit) with no appreciable effect. An "action point" system, (q.v. Spycraft) would have been useful for achieving both of these effects. Points can be spent to avoid wounds, or as alternate method for recovering ability uses while "in the field". Whereas hit points represent the benefit of experience, they do so only defensively. Action points could be used pro-actively--to power metamagic feats, for instance, rather than the wonky spell-level adjustment system. 3) I wish 3e's designers had devoted more commitment to the long-term issue of balance and playability, rather than all the emphasis that wound up being placed on the short-term value of backwards compatability with 2e. That would have eliminated a lot of the complaints about certain classes ("rangers suck"), races ("elves got the shaft"), spells ("Harm is broken"), and quite a few other 2e artifacts. [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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