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If there was one thing about 3rdE that you could change, what would it be?
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<blockquote data-quote="Felon" data-source="post: 435581" data-attributes="member: 8158"><p>Those spells help eliminate the element of danger from camping in dungeons, assuming the party's of sufficient level to make good use of them. However, the need for 8-hour rest stop creates problems when there are time-constraining factors at work. If you've got to rescue someone from being sacrificed, or stop some major evil from being released, then heroes don't have time to take naps.</p><p></p><p></p><p></p><p>Haven't heard a sound reason to stop yet. Still dogmatically defending the status quo, Hong? </p><p></p><p></p><p></p><p>Hong, I've been around the bend with you on this long enough to realize that you're so enamored with the stance you've taken on this particular issue that you're just chomping at the bit for any opportunity to argue for arguement's sake (i.e. trolling). If I go to the trouble of laying out my position in a cogent, articulate manner, and what I get in return are weak counter-arguements like "There's always death from massive damage. OK, it's only a DC15 check, but a roll of of 1 always fails" or "Oh, that arguement's so old I'm not going to bother to refute it", it seems clear that I'm just wasting my time with someone who refuses to acknowledge even a speck of validity to any POV other than his own. To all appearances, you're unreasonable, and you take pride in it. I grow weary of a discussion that produces nothing but antagonism.</p><p></p><p></p><p></p><p>Where_the_hell did I say that 3e is too similar to 1e and 2e? They left in artifiacts from 2e, apparently for the sole sake of backwards compatability. In some instances, this was an unfortunate decision IMO. I provided a few examples. Stop overreacting.</p><p></p><p>And your ranting further illuminated my position. Why are clerics now "now possibly the most powerful class in the game"? Because WotC added and added to the class, front-loaded it with casual abandon, and never stoppped to think that maybe, for the sake of balancing the class out, a few of the 2e aspects of the class could be pared away.</p></blockquote><p></p>
[QUOTE="Felon, post: 435581, member: 8158"] Those spells help eliminate the element of danger from camping in dungeons, assuming the party's of sufficient level to make good use of them. However, the need for 8-hour rest stop creates problems when there are time-constraining factors at work. If you've got to rescue someone from being sacrificed, or stop some major evil from being released, then heroes don't have time to take naps. Haven't heard a sound reason to stop yet. Still dogmatically defending the status quo, Hong? Hong, I've been around the bend with you on this long enough to realize that you're so enamored with the stance you've taken on this particular issue that you're just chomping at the bit for any opportunity to argue for arguement's sake (i.e. trolling). If I go to the trouble of laying out my position in a cogent, articulate manner, and what I get in return are weak counter-arguements like "There's always death from massive damage. OK, it's only a DC15 check, but a roll of of 1 always fails" or "Oh, that arguement's so old I'm not going to bother to refute it", it seems clear that I'm just wasting my time with someone who refuses to acknowledge even a speck of validity to any POV other than his own. To all appearances, you're unreasonable, and you take pride in it. I grow weary of a discussion that produces nothing but antagonism. Where_the_hell did I say that 3e is too similar to 1e and 2e? They left in artifiacts from 2e, apparently for the sole sake of backwards compatability. In some instances, this was an unfortunate decision IMO. I provided a few examples. Stop overreacting. And your ranting further illuminated my position. Why are clerics now "now possibly the most powerful class in the game"? Because WotC added and added to the class, front-loaded it with casual abandon, and never stoppped to think that maybe, for the sake of balancing the class out, a few of the 2e aspects of the class could be pared away. [/QUOTE]
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If there was one thing about 3rdE that you could change, what would it be?
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