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If they can do it to elementals...
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<blockquote data-quote="Ferret" data-source="post: 1054178" data-attributes="member: 4052"><p>Captured soul</p><p>Medium Construct</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30ft. (Can’t run)</p><p>AC: 15 (+1 Dex, +4 natural) Touch 11, Flat-footed 14</p><p>Base Attacks/Grapple: +0</p><p>Attack: Slam +2 (1d6+2)</p><p>Full Attack: Slam +2 (1d6+2)</p><p>Space/Reach: 5ft. by 5ft</p><p>Special attacks: Corrupting Gaze, Death moan</p><p>Special Qualities: DR 5/Holy</p><p>Saves: Fort +0, Ref +1, Will +1</p><p>Abilities: Str 14, Dex 12, Con --, Int --, Wis 12, Cha 14</p><p>Skills: --</p><p>Feats: --</p><p></p><p>Environment: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: None</p><p></p><p>Captured souls are the twisted relics of evil necromancers, trapped inside </p><p>Golem-like statures these ghost are forever tortured.</p><p></p><p>They stand, normally, at least 5 foot tall, and if they had a defined height before they are that height. They have grey stone body with flaring eyes and look like Human sized stone golems often with gothic themes; some can even be mistaken for gargoyles.</p><p></p><p>Combat: A Captured soul will usually unleash a corrupting gaze first and then begin an attack using it’s slams.</p><p></p><p>Corrupting gaze (Su): Captured souls can blast living beings with a mere glance, in a range of 30ft. Creatures that meet it’s gaze must make a fortitude save or sustain 2d10 damage and 1d4 permanent charisma drain.</p><p></p><p>Death moan (Su): Upon dieing the captured soul cries out a piercing scream. All those who hear it go deaf unless they can make a Fortitude save (DC 13).</p><p></p><p>I was halfway to making a template.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1054178, member: 4052"] Captured soul Medium Construct Hit Dice: 2d8 (9 hp) Initiative: +1 (+1 Dex) Speed: 30ft. (Can’t run) AC: 15 (+1 Dex, +4 natural) Touch 11, Flat-footed 14 Base Attacks/Grapple: +0 Attack: Slam +2 (1d6+2) Full Attack: Slam +2 (1d6+2) Space/Reach: 5ft. by 5ft Special attacks: Corrupting Gaze, Death moan Special Qualities: DR 5/Holy Saves: Fort +0, Ref +1, Will +1 Abilities: Str 14, Dex 12, Con --, Int --, Wis 12, Cha 14 Skills: -- Feats: -- Environment: Any land and underground Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: None Captured souls are the twisted relics of evil necromancers, trapped inside Golem-like statures these ghost are forever tortured. They stand, normally, at least 5 foot tall, and if they had a defined height before they are that height. They have grey stone body with flaring eyes and look like Human sized stone golems often with gothic themes; some can even be mistaken for gargoyles. Combat: A Captured soul will usually unleash a corrupting gaze first and then begin an attack using it’s slams. Corrupting gaze (Su): Captured souls can blast living beings with a mere glance, in a range of 30ft. Creatures that meet it’s gaze must make a fortitude save or sustain 2d10 damage and 1d4 permanent charisma drain. Death moan (Su): Upon dieing the captured soul cries out a piercing scream. All those who hear it go deaf unless they can make a Fortitude save (DC 13). I was halfway to making a template. [/QUOTE]
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