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If they can make a movie out of video games...
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<blockquote data-quote="s/LaSH" data-source="post: 1038094" data-attributes="member: 6929"><p>The problem with a module is this: No heroes.</p><p></p><p>Modules are a story, sure, but you're expected to bring your own heroes to resolve it. This just plain doesn't work for movies, so someone in Hollywood would have to come up with heroes on their own.</p><p></p><p>Which could get ugly. Fast.</p><p></p><p>On the other hand, if you <em>don't</em> replace a party with one guy who looks suspiciously like a Jedi by the end, and a girl who is <em>tempestuous</em> and <em>hot</em> (like any B-movie heroine), you might actually end up with something reasonable. Perhaps a swift battering about the head of the scriptwriter with four separate editions of the PHB would drive it home?</p><p></p><p>I don't have many modules, so I couldn't comment on any... but I do know that anything made for the Basic Immortals D&D game wouldn't be suitable. I've got Immortal Storm... there's precisely one bit in there that would be even comprehensible, and it's not the bit where the heroes move through a symphony, or wrestle on the edge of the sixth dimension, or participate in the creation of a star, or avoid a moon with a rather unpredictable orbit (let's just say going into the caves of that planet is a rather bad idea). The bit that is comprehensible does involve machineguns, however, and from the perspective of a normal North American could be quite interesting... "Who are these people who showed up on the subway late one night? Why do they laugh mockingly when threatened with SWAT teams? And what is this perfume they're after?" Plus a really neat finale involving a nightcrawler in New York.</p><p></p><p>In fact, now that I think about it, that chapter of Immortal Storm would make quite a neat movie...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1038094, member: 6929"] The problem with a module is this: No heroes. Modules are a story, sure, but you're expected to bring your own heroes to resolve it. This just plain doesn't work for movies, so someone in Hollywood would have to come up with heroes on their own. Which could get ugly. Fast. On the other hand, if you [i]don't[/i] replace a party with one guy who looks suspiciously like a Jedi by the end, and a girl who is [i]tempestuous[/i] and [i]hot[/i] (like any B-movie heroine), you might actually end up with something reasonable. Perhaps a swift battering about the head of the scriptwriter with four separate editions of the PHB would drive it home? I don't have many modules, so I couldn't comment on any... but I do know that anything made for the Basic Immortals D&D game wouldn't be suitable. I've got Immortal Storm... there's precisely one bit in there that would be even comprehensible, and it's not the bit where the heroes move through a symphony, or wrestle on the edge of the sixth dimension, or participate in the creation of a star, or avoid a moon with a rather unpredictable orbit (let's just say going into the caves of that planet is a rather bad idea). The bit that is comprehensible does involve machineguns, however, and from the perspective of a normal North American could be quite interesting... "Who are these people who showed up on the subway late one night? Why do they laugh mockingly when threatened with SWAT teams? And what is this perfume they're after?" Plus a really neat finale involving a nightcrawler in New York. In fact, now that I think about it, that chapter of Immortal Storm would make quite a neat movie... [/QUOTE]
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