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"If They Have a Name They Get Death Saves. . ."
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<blockquote data-quote="Li Shenron" data-source="post: 8332887" data-attributes="member: 1465"><p>I don't even waste time rolling death saves for important NPCs.</p><p></p><p>If an enemy drops to 0 in battle, it's out of combat unless he gets magically healed, and that usually happens quite quickly, it's not like a healer is normally going to wait a couple of rounds just because their pal has time to make death saves, the sooner they are back the better. </p><p></p><p>On the other hand, if the PCs decide to attack it to make sure it's dead, there are no death saves to roll. At most, you might have to <em>count</em> how many attacks it takes to deplete the death saves (which is really boring, so I might just decide it takes 1-2 rounds). But I don't like telling my players if they are using this tactic against an important NPC or if they are wasting their time on an un-important one, so I would do the same for all.</p><p></p><p>If I were <em>undecided </em>about the possibility of an important NPC to be thought dead and then come back later, I would consider rolling some dice <em>after </em>the battle, which could be done using death saves retroactively (again, very boring anyway...). But most likely I am not going to be undecided: if an important NPC has to come back, it will.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8332887, member: 1465"] I don't even waste time rolling death saves for important NPCs. If an enemy drops to 0 in battle, it's out of combat unless he gets magically healed, and that usually happens quite quickly, it's not like a healer is normally going to wait a couple of rounds just because their pal has time to make death saves, the sooner they are back the better. On the other hand, if the PCs decide to attack it to make sure it's dead, there are no death saves to roll. At most, you might have to [I]count[/I] how many attacks it takes to deplete the death saves (which is really boring, so I might just decide it takes 1-2 rounds). But I don't like telling my players if they are using this tactic against an important NPC or if they are wasting their time on an un-important one, so I would do the same for all. If I were [I]undecided [/I]about the possibility of an important NPC to be thought dead and then come back later, I would consider rolling some dice [I]after [/I]the battle, which could be done using death saves retroactively (again, very boring anyway...). But most likely I am not going to be undecided: if an important NPC has to come back, it will. [/QUOTE]
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