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"If They Have a Name They Get Death Saves. . ."
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<blockquote data-quote="Dausuul" data-source="post: 8334283" data-attributes="member: 58197"><p>I don't grant death saves to NPCs and monsters, because my players enjoy dramatic death blows. You can't really give a guy a save after describing how his head went flying across the room.</p><p></p><p>However, if I did grant death saves to NPCs, I would roll them for anyone whose survival I needed to keep track of. I don't need to keep track of Mook #5's survival--<em>unless</em> the PCs examine Mook #5 to see if they're still breathing. At that point I'd roll the appropriate death saves retroactively.</p><p></p><p>(If one of them came up a natural 20, the players would discover that Mook #5 was actually conscious but had been keeping their head down, if such behavior was plausible for this type of mook. Otherwise I would treat that nat 20 as a regular success.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8334283, member: 58197"] I don't grant death saves to NPCs and monsters, because my players enjoy dramatic death blows. You can't really give a guy a save after describing how his head went flying across the room. However, if I did grant death saves to NPCs, I would roll them for anyone whose survival I needed to keep track of. I don't need to keep track of Mook #5's survival--[I]unless[/I] the PCs examine Mook #5 to see if they're still breathing. At that point I'd roll the appropriate death saves retroactively. (If one of them came up a natural 20, the players would discover that Mook #5 was actually conscious but had been keeping their head down, if such behavior was plausible for this type of mook. Otherwise I would treat that nat 20 as a regular success.) [/QUOTE]
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"If They Have a Name They Get Death Saves. . ."
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