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General Tabletop Discussion
*Pathfinder & Starfinder
If they "silo" spells, why not skills?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3771655" data-attributes="member: 704"><p>I have found that many out of combat / out of dungeon skills, such as Forgery, Disguise, Diplomacy, Gather Information, Craft, Profession, Perform, Knowledge (Misc), (and whatever else you would like to add to that list) get about as much use as the player wants them to.</p><p></p><p>When I had a chance to run a Rogue in an Eberron game, I got huge amounts of use out of Disguise and Forgery. Basically, it re-enforced or replaced bluff checks. It is one thing to claim you are a messenger for the local authorities. It is another if you have an official looking message and a convincing disguise. I was able to commit all sorts of mischief.</p><p></p><p>The half of the trick getting the most use out of your skills is in being able to think of viable options to a solution beyond those simply presented to you. The other half is in having a DM who is willing to look beyond what is written down for the encounter and willing to generate reasonable check DC's on the fly.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3771655, member: 704"] I have found that many out of combat / out of dungeon skills, such as Forgery, Disguise, Diplomacy, Gather Information, Craft, Profession, Perform, Knowledge (Misc), (and whatever else you would like to add to that list) get about as much use as the player wants them to. When I had a chance to run a Rogue in an Eberron game, I got huge amounts of use out of Disguise and Forgery. Basically, it re-enforced or replaced bluff checks. It is one thing to claim you are a messenger for the local authorities. It is another if you have an official looking message and a convincing disguise. I was able to commit all sorts of mischief. The half of the trick getting the most use out of your skills is in being able to think of viable options to a solution beyond those simply presented to you. The other half is in having a DM who is willing to look beyond what is written down for the encounter and willing to generate reasonable check DC's on the fly. END COMMUNICATION [/QUOTE]
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If they "silo" spells, why not skills?
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