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If they thought they could get away with it...
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<blockquote data-quote="Clint_L" data-source="post: 8928011" data-attributes="member: 7035894"><p>This question is so broad that it is really hard to answer because, you know, humans. Complicated.</p><p></p><p>It really depends on context. Some new players will definitely cheat, especially young ones. I have access to their character sheets on DDB, and I absolutely check them because once players figure out that they can add any item they want, some of them will. I had a level 1 player hit a goblin for something like 15 points of damage with a single longsword blow, non-critical, and on checking their sheet saw that they were equipped with a holy avenger...and had a strength of 24 (I noted that they had also given themselves both a fly speed and a burrowing speed). </p><p></p><p>So every session 0 we have a talk about honesty and what it means for a cooperative game, that the game is not about "winning" in the conventional sense, etc. Students are less inclined to fudge dice rolls but most of them roll on DDB anyway, so it's not an option. </p><p></p><p>Cheating simply doesn't happen at home games, though. There everyone has played enough that they understand there is no point to it - a failed roll is just as interesting as a successful one. Often more so.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8928011, member: 7035894"] This question is so broad that it is really hard to answer because, you know, humans. Complicated. It really depends on context. Some new players will definitely cheat, especially young ones. I have access to their character sheets on DDB, and I absolutely check them because once players figure out that they can add any item they want, some of them will. I had a level 1 player hit a goblin for something like 15 points of damage with a single longsword blow, non-critical, and on checking their sheet saw that they were equipped with a holy avenger...and had a strength of 24 (I noted that they had also given themselves both a fly speed and a burrowing speed). So every session 0 we have a talk about honesty and what it means for a cooperative game, that the game is not about "winning" in the conventional sense, etc. Students are less inclined to fudge dice rolls but most of them roll on DDB anyway, so it's not an option. Cheating simply doesn't happen at home games, though. There everyone has played enough that they understand there is no point to it - a failed roll is just as interesting as a successful one. Often more so. [/QUOTE]
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