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If they thought they could get away with it...
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<blockquote data-quote="Baron Opal II" data-source="post: 8934400" data-attributes="member: 6794067"><p>Cheating: Lying about die rolls, deliberately miscounting resources.</p><p>Exploits: Discovering a loophole or emergent property of the rules. </p><p>Being a PITA: Arguing about a ruling until you expect to get your way.</p><p></p><p>With adults I find cheating to be actually rather rare, but everyone looks for interesting synergies in the rules. For me, discovering emergent properties in a ruleset is a design goal. If I discover someone is cheating we have "the talk". It's usually a misunderstanding or bookkeeping issue. If not, a second instance and the invitation to game is withdrawn.</p><p></p><p>With teens I'm much more tolerant as they're practicing how to be adult humans, and I try to correct behaviors. I find cheating more common than truly exploiting the rules. They look up the killer combos to do a lot of damage, but that's about it. I've been even more tolerant when I ran a group of teens over Zoom during the height of the pandemic. I just designed encounters assuming that the characters would succeed their rolls 85% of the time. Peer pressure also handled a significant amount of the heavy lifting. Having your peers call you out works better than the authority figure.</p><p></p><p>Being a PITA is the most aggravating, and what I have the least tolerance for. After I explain myself twice and listened to you twice, you will accept my ruling. I only do it twice so I make sure there has been as clear communication as possible. After that, say "okay" and move on. Afterwards we can talk more about it, maybe even change a rule if you think it's that important. But not right now while other people are waiting.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8934400, member: 6794067"] Cheating: Lying about die rolls, deliberately miscounting resources. Exploits: Discovering a loophole or emergent property of the rules. Being a PITA: Arguing about a ruling until you expect to get your way. With adults I find cheating to be actually rather rare, but everyone looks for interesting synergies in the rules. For me, discovering emergent properties in a ruleset is a design goal. If I discover someone is cheating we have "the talk". It's usually a misunderstanding or bookkeeping issue. If not, a second instance and the invitation to game is withdrawn. With teens I'm much more tolerant as they're practicing how to be adult humans, and I try to correct behaviors. I find cheating more common than truly exploiting the rules. They look up the killer combos to do a lot of damage, but that's about it. I've been even more tolerant when I ran a group of teens over Zoom during the height of the pandemic. I just designed encounters assuming that the characters would succeed their rolls 85% of the time. Peer pressure also handled a significant amount of the heavy lifting. Having your peers call you out works better than the authority figure. Being a PITA is the most aggravating, and what I have the least tolerance for. After I explain myself twice and listened to you twice, you will accept my ruling. I only do it twice so I make sure there has been as clear communication as possible. After that, say "okay" and move on. Afterwards we can talk more about it, maybe even change a rule if you think it's that important. But not right now while other people are waiting. [/QUOTE]
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