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<blockquote data-quote="ferratus" data-source="post: 4085337" data-attributes="member: 55966"><p>In my own homebrew campaign I'm designing, I'm finding Eladrin and Dragonborn easy to incorporate as PC races. </p><p></p><p>- I've dumped the elves and replaced them with the rowdy and drunken satyrs, and use Eladrin to represent the elves completely. I figure faerie kingdoms suits elves better than forest barbarians.</p><p></p><p>- The Dragonborn are basically Lizardmen that start manifesting Draconic traits as they adventure and get more powerful, according to the clan they are from. (Quick question, can Dragonborn have Chromatic dragon traits?) Cousins to Kobolds and Trogdolytes.</p><p></p><p>- Half-elves are still lame, so I'm replacing them with changelings (hopefully I can use the name if changelings and dopplegangers are now the same race). Basically, they have deformities which grant various advantages (hunchback, extra finger, mismatched eye color, club foot etc.) because fey and human blood mixes to create a malformed savage human. The Picts from Robert E. Howard's Bran Mac Morn stories were my inspiration.</p><p></p><p>Tieflings - I can't really find a place for them. I could see them in certain campaign settings, but frankly they are so EeeeVIL that I can only think of three backgrounds for them. 1) Decadent Nobility 2) Religious sect or Warlock Cabal 3) Slave populations forced into it. In any case, you have the backstory that humans and devils were doing the nasty. It just feels like it is uninspired to me, probably because FR and Greyhawk have had so many demon or devil descended families that I feel that vein is tapped out. </p><p></p><p>If I was to have tieflings therefore they would have to be rare, and if they are rare, they would have to have the flavour text of being able to easily pass for humans. I'm not sure if the mechanical rules of the race will let me do that.</p><p></p><p>As villains though, I've already got plans for how the agents of the devils will be on the move in the material world. </p><p></p><p>Halflings - I would like to ban halflings, as I agree that being short is a nutritional deficiency rather than a flavourful racial concept. I've slotted them in as being seafarers on the scattered islands east of the main continent (to explain their dwarfism) but I'll have to see if the rules interest me enough to think halflings are cool again.</p><p></p><p>I've also added the Kenku and Dromites as playable races. Umm... anyone got any Satyr, Kenku, or Dromite plastic miniatures? I already have one of each. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ferratus, post: 4085337, member: 55966"] In my own homebrew campaign I'm designing, I'm finding Eladrin and Dragonborn easy to incorporate as PC races. - I've dumped the elves and replaced them with the rowdy and drunken satyrs, and use Eladrin to represent the elves completely. I figure faerie kingdoms suits elves better than forest barbarians. - The Dragonborn are basically Lizardmen that start manifesting Draconic traits as they adventure and get more powerful, according to the clan they are from. (Quick question, can Dragonborn have Chromatic dragon traits?) Cousins to Kobolds and Trogdolytes. - Half-elves are still lame, so I'm replacing them with changelings (hopefully I can use the name if changelings and dopplegangers are now the same race). Basically, they have deformities which grant various advantages (hunchback, extra finger, mismatched eye color, club foot etc.) because fey and human blood mixes to create a malformed savage human. The Picts from Robert E. Howard's Bran Mac Morn stories were my inspiration. Tieflings - I can't really find a place for them. I could see them in certain campaign settings, but frankly they are so EeeeVIL that I can only think of three backgrounds for them. 1) Decadent Nobility 2) Religious sect or Warlock Cabal 3) Slave populations forced into it. In any case, you have the backstory that humans and devils were doing the nasty. It just feels like it is uninspired to me, probably because FR and Greyhawk have had so many demon or devil descended families that I feel that vein is tapped out. If I was to have tieflings therefore they would have to be rare, and if they are rare, they would have to have the flavour text of being able to easily pass for humans. I'm not sure if the mechanical rules of the race will let me do that. As villains though, I've already got plans for how the agents of the devils will be on the move in the material world. Halflings - I would like to ban halflings, as I agree that being short is a nutritional deficiency rather than a flavourful racial concept. I've slotted them in as being seafarers on the scattered islands east of the main continent (to explain their dwarfism) but I'll have to see if the rules interest me enough to think halflings are cool again. I've also added the Kenku and Dromites as playable races. Umm... anyone got any Satyr, Kenku, or Dromite plastic miniatures? I already have one of each. ;) [/QUOTE]
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