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<blockquote data-quote="Bluenose" data-source="post: 4086644" data-attributes="member: 49017"><p>Eladrin actually fit very well with one of my elven cultural groups, while elves fit the other. Both can appear without any problems.</p><p></p><p>I'm frankly astonished at how close the Tiefling background is to the one that they have in my homebrew setting. Certainly if I run a game that's in the relevant area - it is a long way from what I consider my main "play region" - I'd allow them without question. In the main region I'd want a good justification for why they are travelling a long way from home.</p><p></p><p>Dragonborn will be much more of a problem. I haven't really get any existing regions they could come from so they either have to drop in out of nowhere or I have to detail a new region they could come from. In the second case, that means somewhere even further away from where most of the games are set. I can do it, but there really isn't that much value unless one of my players really desparately wants to play one, in which case I'll probably try to work something out with them.</p><p></p><p>The only race I really want that won't be there is the half-orc, but I should be able to do something with the MM version. Gnomes and Half-elves are the ones I would have been happy to lose, and I'm not that bothered that the half-elf made it.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 4086644, member: 49017"] Eladrin actually fit very well with one of my elven cultural groups, while elves fit the other. Both can appear without any problems. I'm frankly astonished at how close the Tiefling background is to the one that they have in my homebrew setting. Certainly if I run a game that's in the relevant area - it is a long way from what I consider my main "play region" - I'd allow them without question. In the main region I'd want a good justification for why they are travelling a long way from home. Dragonborn will be much more of a problem. I haven't really get any existing regions they could come from so they either have to drop in out of nowhere or I have to detail a new region they could come from. In the second case, that means somewhere even further away from where most of the games are set. I can do it, but there really isn't that much value unless one of my players really desparately wants to play one, in which case I'll probably try to work something out with them. The only race I really want that won't be there is the half-orc, but I should be able to do something with the MM version. Gnomes and Half-elves are the ones I would have been happy to lose, and I'm not that bothered that the half-elf made it. [/QUOTE]
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