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General Tabletop Discussion
*Pathfinder & Starfinder
If they're serious about "flatter math," then WotC needs to deal with ability scores.
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<blockquote data-quote="Mercule" data-source="post: 5975124" data-attributes="member: 5100"><p>But, that's usually because the nemesis lacks empathy, friends, or the ability to sacrifice himself for a greater purpose. Alternatively, the upstart <u>learns</u> a tip, trick, or technique that puts him on more even footing with the nemesis in the particular field of battle. The former is not-statistical and can be factored into the adventuring group structure. The latter is part of the relatively rapid level advancement PCs have always undergone.</p><p></p><p>Occasionally, you do see a "kid" who wins by natural ability. Many times, this is accompanied by some sort of prophecy or revelation of special ability of the kid in question. A higher base stat buy would be a means of reflecting that accident of birth, if you wanted. I sure wouldn't want it to be the normal means of power.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5975124, member: 5100"] But, that's usually because the nemesis lacks empathy, friends, or the ability to sacrifice himself for a greater purpose. Alternatively, the upstart [u]learns[/u] a tip, trick, or technique that puts him on more even footing with the nemesis in the particular field of battle. The former is not-statistical and can be factored into the adventuring group structure. The latter is part of the relatively rapid level advancement PCs have always undergone. Occasionally, you do see a "kid" who wins by natural ability. Many times, this is accompanied by some sort of prophecy or revelation of special ability of the kid in question. A higher base stat buy would be a means of reflecting that accident of birth, if you wanted. I sure wouldn't want it to be the normal means of power. [/QUOTE]
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If they're serious about "flatter math," then WotC needs to deal with ability scores.
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