Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If they're serious about "flatter math," then WotC needs to deal with ability scores.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chriton227" data-source="post: 5975654" data-attributes="member: 33263"><p>One thing I haven't seen mentioned is that a 25% swing in the chance of success is not the same as a 25% swing in effectiveness. Assume a situation where a PC with a +2 stat hits on 11+, that would be a 50% chance of success. The +4 stat would be a 9+ (60%), the -1 would be a 14+ (35%). The high stat character isn't hitting 25% more often than the low stat character, they are hitting 71% more often. As the base target number increases, this becomes more pronounced. If the +2 stat needed a 15+ (30%), the high stat would need a 13+ (40%) and the low stat would need a 18+ (15%), so the high stat character would be hitting almost 3x as often. On the flip side, the easier the target number the lower the swing in effectiveness would be, but unless the target number dipped to zero or below the swing in effectiveness would never be less than 25%. </p><p></p><p>In my experience across a number of D&D campaigns of various editions, even a 1-2 point difference in attack bonus can be very noticable. It was less the case in 3.x than in 4e since iterative attacks gave you more chances to hit and attacks at the highest attack bonus tended to hit fairly reliably, but in 4e we've had many sessions followed up with trying to brainstorm how to get a character just another point or two because of how noticable the slight attack bonus difference was. I'd be a fan of returning to a bonus progression more like the old Basic D&D (-3 to +3).</p></blockquote><p></p>
[QUOTE="chriton227, post: 5975654, member: 33263"] One thing I haven't seen mentioned is that a 25% swing in the chance of success is not the same as a 25% swing in effectiveness. Assume a situation where a PC with a +2 stat hits on 11+, that would be a 50% chance of success. The +4 stat would be a 9+ (60%), the -1 would be a 14+ (35%). The high stat character isn't hitting 25% more often than the low stat character, they are hitting 71% more often. As the base target number increases, this becomes more pronounced. If the +2 stat needed a 15+ (30%), the high stat would need a 13+ (40%) and the low stat would need a 18+ (15%), so the high stat character would be hitting almost 3x as often. On the flip side, the easier the target number the lower the swing in effectiveness would be, but unless the target number dipped to zero or below the swing in effectiveness would never be less than 25%. In my experience across a number of D&D campaigns of various editions, even a 1-2 point difference in attack bonus can be very noticable. It was less the case in 3.x than in 4e since iterative attacks gave you more chances to hit and attacks at the highest attack bonus tended to hit fairly reliably, but in 4e we've had many sessions followed up with trying to brainstorm how to get a character just another point or two because of how noticable the slight attack bonus difference was. I'd be a fan of returning to a bonus progression more like the old Basic D&D (-3 to +3). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If they're serious about "flatter math," then WotC needs to deal with ability scores.
Top