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General Tabletop Discussion
*Pathfinder & Starfinder
If they're serious about "flatter math," then WotC needs to deal with ability scores.
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<blockquote data-quote="arscott" data-source="post: 5976264" data-attributes="member: 17969"><p>Two things:</p><p></p><p>First: I want it to be just fine to play a character with a 16 in their primary ability. And at least okay-ish to play a character with a 14 in their primary ability. This was true of all the editions up through 3e. (1e Paladins and such excepted). In 4e, you basically had to have an 18 or 20. The game was written expecting it -- heck, they re-vamped racial ability bonuses in essentials because people were only playing race/class combos where the race got +2 to the class's primary ability. Primary stats seem to be even more important in DDN than they were in 4e, and I am not a fan.</p><p></p><p>Second: I want a rogue who is trained in climing to be better than a fighter who isn't. I want a rogue that is trained in lying to be better than a sorcerer who isn't. I want a rogue who is trained in searching to be better than a wizard who isn't. And I want all of those things to be possible at the same time. In 3e, maxed skills were +4 at first and went up from there. in 4e, trained skills were +5. But in DDN, it's only a +3. Which means the Rogue needs 14 or better in the associated stat to be better than the other classes with their 18s. That's just insufficient.</p></blockquote><p></p>
[QUOTE="arscott, post: 5976264, member: 17969"] Two things: First: I want it to be just fine to play a character with a 16 in their primary ability. And at least okay-ish to play a character with a 14 in their primary ability. This was true of all the editions up through 3e. (1e Paladins and such excepted). In 4e, you basically had to have an 18 or 20. The game was written expecting it -- heck, they re-vamped racial ability bonuses in essentials because people were only playing race/class combos where the race got +2 to the class's primary ability. Primary stats seem to be even more important in DDN than they were in 4e, and I am not a fan. Second: I want a rogue who is trained in climing to be better than a fighter who isn't. I want a rogue that is trained in lying to be better than a sorcerer who isn't. I want a rogue who is trained in searching to be better than a wizard who isn't. And I want all of those things to be possible at the same time. In 3e, maxed skills were +4 at first and went up from there. in 4e, trained skills were +5. But in DDN, it's only a +3. Which means the Rogue needs 14 or better in the associated stat to be better than the other classes with their 18s. That's just insufficient. [/QUOTE]
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If they're serious about "flatter math," then WotC needs to deal with ability scores.
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