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If this is my 2006 gaming year in review, what does 2007 hold?
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<blockquote data-quote="scourger" data-source="post: 3254437" data-attributes="member: 12328"><p>My weekly gaming group met 38 times last year, 2006, which is 73% of the time. Of those weeks, 34 were for RPG play; or 65% of the time. (That last figure is a little generous since 2 sessions were level-ups and/or character generation only, which puts the actual RPG play percentage at 62%.) </p><p></p><p>Contrast those statistics to 2005 in which we met 83% of the time (43 weeks) and played RPGs 79% of the time (41 weeks, plus 5 weeks in which extra RPGs were played for 88%). </p><p></p><p>In 2004, we met on 48 weeks for 92% in which we played RPGs 41 times or 79% of the time (adding 6 weeks of extra play gets to 90% of the time). </p><p></p><p>Significantly, no D&D was played by the group in 2006. My only D&D play was during a visit to Seattle on an awesome tour of WotC (thanks, James Wyatt!). With my number of weeks gaming decreasing and D&D dropping sharply, I'm considering what to do in 2007. Hence, the question for this thread: </p><p></p><p><strong>If this is my 2006 gaming year in review, what does 2007 hold?</strong></p><p></p><p>The year is off to an inauspicious start because I know I'm not gaming this week. Our group's membership is down. Three of us are pretty solid to attend, but the other two live out of state and just can't come every week. I'm pretty burned out on d20 (having come to really enjoy the ease of <em>Savage Worlds</em>) but another friend will only play D&D--leaving me to consider going back to my 3.0 game. </p><p></p><p>I'm just not sure how to get the most out of my increasingly scarce gaming time. Any stories, advice or suggestions are welcome.</p></blockquote><p></p>
[QUOTE="scourger, post: 3254437, member: 12328"] My weekly gaming group met 38 times last year, 2006, which is 73% of the time. Of those weeks, 34 were for RPG play; or 65% of the time. (That last figure is a little generous since 2 sessions were level-ups and/or character generation only, which puts the actual RPG play percentage at 62%.) Contrast those statistics to 2005 in which we met 83% of the time (43 weeks) and played RPGs 79% of the time (41 weeks, plus 5 weeks in which extra RPGs were played for 88%). In 2004, we met on 48 weeks for 92% in which we played RPGs 41 times or 79% of the time (adding 6 weeks of extra play gets to 90% of the time). Significantly, no D&D was played by the group in 2006. My only D&D play was during a visit to Seattle on an awesome tour of WotC (thanks, James Wyatt!). With my number of weeks gaming decreasing and D&D dropping sharply, I'm considering what to do in 2007. Hence, the question for this thread: [B]If this is my 2006 gaming year in review, what does 2007 hold?[/B] The year is off to an inauspicious start because I know I'm not gaming this week. Our group's membership is down. Three of us are pretty solid to attend, but the other two live out of state and just can't come every week. I'm pretty burned out on d20 (having come to really enjoy the ease of [I]Savage Worlds[/I]) but another friend will only play D&D--leaving me to consider going back to my 3.0 game. I'm just not sure how to get the most out of my increasingly scarce gaming time. Any stories, advice or suggestions are welcome. [/QUOTE]
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If this is my 2006 gaming year in review, what does 2007 hold?
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