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"If this problem is so bad, why aren't YOU doing it, NPC?"
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<blockquote data-quote="Aberzanzorax" data-source="post: 5000388" data-attributes="member: 64209"><p><strong>My solution to this from a backward perspective...</strong></p><p></p><p>In my campaign, at lvl 20 the players gain divine essence (it comes from old dead gods)...they become demigods and have very limited spells/prayers they can grant. After lvl 20, they alternate between a lvl 5 character (their "high priest") and their lvl 20 character.</p><p> </p><p>Here the players actually are the ones sending their "minion"...i.e. themselves on the "lesser" adventures. The gods are travelling around the world fighting the evil demigod forces while the lvl 5 priests are spreading news of their coming, acquiring ancient holy artifacts of the gods from before, etc.</p><p> </p><p>Reasons why the gods themselves don't do it include:</p><p>1. They're busy. </p><p>2. They can't be everywhere at once.</p><p>3. It's sometimes good to have others talk about how great you are rather than self aggrandizement.</p><p>4. Some of the story is that "the faith of a mortal must renew" the old temples, artifacts, etc. With gods, faith of followers matters.</p><p> </p><p> </p><p> </p><p>It's like "why don't ceo's just run the whole company?" or "why don't doctors do everything in hospitals (since they have more training than nurses, orderlies, physician's assistants etc)." </p><p> </p><p>If I do my job well in a company, and I succed at a great challenge, impressing my boss and peers, I've done something to be proud of. It doesn't matter what "level" I am in the company. The pride is about equal.</p><p> </p><p> </p><p>More specifically, in D&D (both 3e and 4e) the game sorta changes across tiers. The degree and type of investigation, combat, exploration, dungeon delving, etc changes...the character of the game changes at different levels...so some things are just too time consuming or no longer in the focus of a given character.</p><p> </p><p>E.G. Here's an adventure...maybe I'll use it in my campaign. The god pcs go and kill a dragon. They loot the majority of its wealth, but they leave the huge and heavy piles of copper...as well as some very heavy but valuable statues. The low level guys could go in and organize a dangerous expedition to haul all of that treasure out...perhaps enough to build a temple! Course, there might be some traps the high level guys bypassed that are still active. There may be some enemies (kobolds?) too scared to even fight back against the other heroes who are now pretty mad, etc.</p><p> </p><p>In the above advenure idea, the "original" adventure never need happen. It could be written as a one shot adventure that has npc "The big heroes" return to town and say..."that dungeon's pretty picked over, but there's still some serious wealth in there...maybe as much as 3,000 gold...but we're on to the next town, so it's up to you all if you want to get it."</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5000388, member: 64209"] [b]My solution to this from a backward perspective...[/b] In my campaign, at lvl 20 the players gain divine essence (it comes from old dead gods)...they become demigods and have very limited spells/prayers they can grant. After lvl 20, they alternate between a lvl 5 character (their "high priest") and their lvl 20 character. Here the players actually are the ones sending their "minion"...i.e. themselves on the "lesser" adventures. The gods are travelling around the world fighting the evil demigod forces while the lvl 5 priests are spreading news of their coming, acquiring ancient holy artifacts of the gods from before, etc. Reasons why the gods themselves don't do it include: 1. They're busy. 2. They can't be everywhere at once. 3. It's sometimes good to have others talk about how great you are rather than self aggrandizement. 4. Some of the story is that "the faith of a mortal must renew" the old temples, artifacts, etc. With gods, faith of followers matters. It's like "why don't ceo's just run the whole company?" or "why don't doctors do everything in hospitals (since they have more training than nurses, orderlies, physician's assistants etc)." If I do my job well in a company, and I succed at a great challenge, impressing my boss and peers, I've done something to be proud of. It doesn't matter what "level" I am in the company. The pride is about equal. More specifically, in D&D (both 3e and 4e) the game sorta changes across tiers. The degree and type of investigation, combat, exploration, dungeon delving, etc changes...the character of the game changes at different levels...so some things are just too time consuming or no longer in the focus of a given character. E.G. Here's an adventure...maybe I'll use it in my campaign. The god pcs go and kill a dragon. They loot the majority of its wealth, but they leave the huge and heavy piles of copper...as well as some very heavy but valuable statues. The low level guys could go in and organize a dangerous expedition to haul all of that treasure out...perhaps enough to build a temple! Course, there might be some traps the high level guys bypassed that are still active. There may be some enemies (kobolds?) too scared to even fight back against the other heroes who are now pretty mad, etc. In the above advenure idea, the "original" adventure never need happen. It could be written as a one shot adventure that has npc "The big heroes" return to town and say..."that dungeon's pretty picked over, but there's still some serious wealth in there...maybe as much as 3,000 gold...but we're on to the next town, so it's up to you all if you want to get it." [/QUOTE]
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