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"If this problem is so bad, why aren't YOU doing it, NPC?"
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<blockquote data-quote="SteveC" data-source="post: 5000783" data-attributes="member: 9053"><p>Different answers for different types of campaigns. To give one example, I'm reading the Hawk and Fischer books at the moment (very good stuff). The PCs are, quite simply, the only honest lawmen in town. They have a huge reputation for that, so they get some of the jobs that no one wants, some of the jobs that will keep them from mucking up the plans of the higher ups, and sometimes they get set into a situation because no one else can deal with it.</p><p></p><p>They run into plenty of powerful NPCs, some who are much tougher than they are, but their skill set is unique. "Yes, I am a powerful wizard, but what do I know about crime investigations?"</p><p></p><p>In other games, I've seen the notion (to quote B5) that the group is "the right people at the right time for the right reason," to get the job done. Thinking of B5, I had a GM in a D&D game give me the perfect setup line once, when he said, "if you go to <evil location X> you will die." I snapped back: "maybe so, but not easily." And eventually we did go there, and my character did die, but it was the wrap up of the campaign, so it seemed fitting.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5000783, member: 9053"] Different answers for different types of campaigns. To give one example, I'm reading the Hawk and Fischer books at the moment (very good stuff). The PCs are, quite simply, the only honest lawmen in town. They have a huge reputation for that, so they get some of the jobs that no one wants, some of the jobs that will keep them from mucking up the plans of the higher ups, and sometimes they get set into a situation because no one else can deal with it. They run into plenty of powerful NPCs, some who are much tougher than they are, but their skill set is unique. "Yes, I am a powerful wizard, but what do I know about crime investigations?" In other games, I've seen the notion (to quote B5) that the group is "the right people at the right time for the right reason," to get the job done. Thinking of B5, I had a GM in a D&D game give me the perfect setup line once, when he said, "if you go to <evil location X> you will die." I snapped back: "maybe so, but not easily." And eventually we did go there, and my character did die, but it was the wrap up of the campaign, so it seemed fitting. --Steve [/QUOTE]
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