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"If this problem is so bad, why aren't YOU doing it, NPC?"
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<blockquote data-quote="WizarDru" data-source="post: 5003225" data-attributes="member: 151"><p>Interesting side note: when NCSoft was adapting Aion from the Asian market to the American market, one of the considerations that had to deal with was the difference in how audience handle quests. To the Asian audience, the response to "<em>Go get the foozle!</em>" was "Okey-dokey" while the western audience was similar to the thread title. In fact, the general opinion is that they went overboard...every NPC has a lengthy explanation why they can't do the task themselves.</p><p></p><p>For my money, there are often several reasons why the PCs are asked to do a task and the NPCs can't:</p><p></p><p>1) Similar to Quantarum, my powerful NPCs usually are caught in a web of power and politics. Some didn't want or couldn't expose themselves to accomplish the task. For example, the most powerful mages in Greyhawk dare not blink, metaphorically, lest an evil counterpart take advantage of their absence. </p><p></p><p>2) Many times, NPCs simply cannot accomplish the task themselves. They may or may not have financial means to do what needs doing, but being able to commit your entire house guard or city watch may not be a great idea, even if you can afford to do so. Sometimes a specialist is needed for the task and the NPCs simply don't have the necessary skill to accomplish the needed goal.</p><p></p><p>3) Often, the players are members of an organization and questioning simply isn't expected. Soldiers, guards and clergy members aren't expected to question their superiors.</p><p></p><p>4) Big Picture issues are not handled by the ground team and skirmishing his not handled by the generals. If the NPC wants something done, it may be part of a complex plan, long range goal or special circumstance that would require giving the PCs more data than they could handle or care about. <em>"Yes, I could go and slay the trolls down at the Morigar farm...but I need you to do it. Your presence will alert the neighbors, who in turn will notify the rebels, who forced the trolls there in the first place. While you flush them out, my other agents will be tracking the rebels and I'll be monitoring the wizard's tower for the sign that the lord regent is secretly organizing them when the emergency courier arrives. None of this will work if you don't play your part....now GO!</em>"</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5003225, member: 151"] Interesting side note: when NCSoft was adapting Aion from the Asian market to the American market, one of the considerations that had to deal with was the difference in how audience handle quests. To the Asian audience, the response to "[i]Go get the foozle![/i]" was "Okey-dokey" while the western audience was similar to the thread title. In fact, the general opinion is that they went overboard...every NPC has a lengthy explanation why they can't do the task themselves. For my money, there are often several reasons why the PCs are asked to do a task and the NPCs can't: 1) Similar to Quantarum, my powerful NPCs usually are caught in a web of power and politics. Some didn't want or couldn't expose themselves to accomplish the task. For example, the most powerful mages in Greyhawk dare not blink, metaphorically, lest an evil counterpart take advantage of their absence. 2) Many times, NPCs simply cannot accomplish the task themselves. They may or may not have financial means to do what needs doing, but being able to commit your entire house guard or city watch may not be a great idea, even if you can afford to do so. Sometimes a specialist is needed for the task and the NPCs simply don't have the necessary skill to accomplish the needed goal. 3) Often, the players are members of an organization and questioning simply isn't expected. Soldiers, guards and clergy members aren't expected to question their superiors. 4) Big Picture issues are not handled by the ground team and skirmishing his not handled by the generals. If the NPC wants something done, it may be part of a complex plan, long range goal or special circumstance that would require giving the PCs more data than they could handle or care about. [i]"Yes, I could go and slay the trolls down at the Morigar farm...but I need you to do it. Your presence will alert the neighbors, who in turn will notify the rebels, who forced the trolls there in the first place. While you flush them out, my other agents will be tracking the rebels and I'll be monitoring the wizard's tower for the sign that the lord regent is secretly organizing them when the emergency courier arrives. None of this will work if you don't play your part....now GO![/i]" [/QUOTE]
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