Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"If this problem is so bad, why aren't YOU doing it, NPC?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 5003902" data-attributes="member: 2205"><p>Cross-posted from JoeKGnusher's similar thread:</p><p></p><p>Why would lower level characters be sent to deal with world-threatening stuff? The threat to the world can gradually emerge, and it works much more smoothly, IMO.</p><p></p><p>First off, as this thread demonstrates amply well, the entire premise is silly anyway. Secondly, why in the world would you spoil the ending like that? You've just given up one of your best tools to make the game interesting.</p><p></p><p>The last campaign I ran, the patron hired the PCs to chaperone some textiles into a hot market. It later turned out that she was smuggling alchemical weapons in with the textiles. It later turned out that she was doing this so this army of talking gorillas that she was allied with could defeat the City of Naked Amazon Hotties Who Ride Dinosaurs (Into Battle, you pervs!) because they had a god-killing weapon stashed in their treasure stores. It later turned out that the god-killing weapon actually caused one of the signs of the End Times to occur every time it was used. It later turned out that their patron knew this quite well, and was actually going to sacrifice innocent patsies to cause the end of the world, because she would be elevated to the Goddess of the New World that replaced it.</p><p></p><p>Of course... that was her plan. The PCs kinda got all in the way of that when they saw the gorillas unloading the textiles (and jars of alchemical weapons), found the body of their patrons' brother stuffed in a cabinet, and realized something was wrong.</p><p></p><p>As the campaign evolved and each successive revelation added to the "Holy crap, we're in way deeper than we thought! Help!" moments kept piling up... I mean, c'mon! That's priceless. Why would I have wanted to tell the PCs up front, "hey, there's this artifact that can cause the end of the world. Go find it. Here's where it is. I'll sit here and wait for you."?</p><p></p><p>As an aside, the PCs themselves ended up causing the end of the world, paving the way for demonic armies to sweep across the face of it. Fun, huh? I always get the real winners. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Desdichado, post: 5003902, member: 2205"] Cross-posted from JoeKGnusher's similar thread: Why would lower level characters be sent to deal with world-threatening stuff? The threat to the world can gradually emerge, and it works much more smoothly, IMO. First off, as this thread demonstrates amply well, the entire premise is silly anyway. Secondly, why in the world would you spoil the ending like that? You've just given up one of your best tools to make the game interesting. The last campaign I ran, the patron hired the PCs to chaperone some textiles into a hot market. It later turned out that she was smuggling alchemical weapons in with the textiles. It later turned out that she was doing this so this army of talking gorillas that she was allied with could defeat the City of Naked Amazon Hotties Who Ride Dinosaurs (Into Battle, you pervs!) because they had a god-killing weapon stashed in their treasure stores. It later turned out that the god-killing weapon actually caused one of the signs of the End Times to occur every time it was used. It later turned out that their patron knew this quite well, and was actually going to sacrifice innocent patsies to cause the end of the world, because she would be elevated to the Goddess of the New World that replaced it. Of course... that was her plan. The PCs kinda got all in the way of that when they saw the gorillas unloading the textiles (and jars of alchemical weapons), found the body of their patrons' brother stuffed in a cabinet, and realized something was wrong. As the campaign evolved and each successive revelation added to the "Holy crap, we're in way deeper than we thought! Help!" moments kept piling up... I mean, c'mon! That's priceless. Why would I have wanted to tell the PCs up front, "hey, there's this artifact that can cause the end of the world. Go find it. Here's where it is. I'll sit here and wait for you."? As an aside, the PCs themselves ended up causing the end of the world, paving the way for demonic armies to sweep across the face of it. Fun, huh? I always get the real winners. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"If this problem is so bad, why aren't YOU doing it, NPC?"
Top