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"If this problem is so bad, why aren't YOU doing it, NPC?"
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<blockquote data-quote="Desdichado" data-source="post: 5004429" data-attributes="member: 2205"><p>In my experience, there are very few players who can take a game and run with it right off the bat. You've gotta be prepared to hand them some blatantly obvious plot hooks to get going. After they've been playing their characters and the setting for a little while, maybe not so much, but at the beginning you do. That's when patrons come in really handy.</p><p></p><p>I just think the notion that a powerful patron would come up to these nobodies that he meets in a shady tavern and ask them to go save the world is ludicrous beyond all reason. If you have to do "the world is at stake" plot arcs, don't telegraph it that badly. Let the patron ask them something reasonable, like guard a caravan, or investigate a strange murder or rumors of a cult or something. From there, you can slowly build up the threat.</p><p></p><p>Plus, it's time honored suspense building protocol. Read any thriller, mystery or horror story to see that concept in action.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5004429, member: 2205"] In my experience, there are very few players who can take a game and run with it right off the bat. You've gotta be prepared to hand them some blatantly obvious plot hooks to get going. After they've been playing their characters and the setting for a little while, maybe not so much, but at the beginning you do. That's when patrons come in really handy. I just think the notion that a powerful patron would come up to these nobodies that he meets in a shady tavern and ask them to go save the world is ludicrous beyond all reason. If you have to do "the world is at stake" plot arcs, don't telegraph it that badly. Let the patron ask them something reasonable, like guard a caravan, or investigate a strange murder or rumors of a cult or something. From there, you can slowly build up the threat. Plus, it's time honored suspense building protocol. Read any thriller, mystery or horror story to see that concept in action. [/QUOTE]
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"If this problem is so bad, why aren't YOU doing it, NPC?"
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