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General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
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<blockquote data-quote="Ellington" data-source="post: 5998845" data-attributes="member: 6692166"><p>What if I want to play a paladin type that's a sharpshooter? A fighter seems like a nice class to start with, and I'll just take the sharpshooter speciality and we're set.</p><p></p><p>Except now I don't have any holy abilities. I could take the priest background, but that doesn't give me any holy abilities. Well, there's always the acolyte speciality, that gives me some spells and can imbue my weapon with holy energy! But now I'm not a sharpshooter any more. And that was sort of my whole idea.</p><p></p><p>Well, what if I go for a cleric? I could be a cleric with the sharpshooter speciality. That gives me holy powers and the sharpshooter speciality. But now I've got the weapon attack bonus of a cleric. That won't do, Paladins are supposed to be martial fighty types. And there's no archetypical smite ability. I can't be a paladin without a smite ability! If only there was some way I could make this whole ordeal easier, such as <em>simply choosing the paladin class and the sharpshooter speciality.</em></p><p></p><p>Classes like the ranger and the paladin are very iconic to D&D, and I'd wager that for a lot of people they're even a dealbreaker. Sure, you can give players the option of creating them with specialities and backgrounds, but then you're robbing them of potential flavor and customization. I can create a decent ranger or a paladin using a fighter, a background and a speciality, but without them as base classes, I can't create a ranger or a paladin with unique background and unique specializations. I can't create a ranger with the thief background or a paladin with the lurker specialization. I've spent my potential customization (background/theme) to create a bog standard ranger/paladin.</p><p></p><p>I would much rather have a few extra pages dedicated to base classes that allow for unique characters than going for a minimalistic approach.</p></blockquote><p></p>
[QUOTE="Ellington, post: 5998845, member: 6692166"] What if I want to play a paladin type that's a sharpshooter? A fighter seems like a nice class to start with, and I'll just take the sharpshooter speciality and we're set. Except now I don't have any holy abilities. I could take the priest background, but that doesn't give me any holy abilities. Well, there's always the acolyte speciality, that gives me some spells and can imbue my weapon with holy energy! But now I'm not a sharpshooter any more. And that was sort of my whole idea. Well, what if I go for a cleric? I could be a cleric with the sharpshooter speciality. That gives me holy powers and the sharpshooter speciality. But now I've got the weapon attack bonus of a cleric. That won't do, Paladins are supposed to be martial fighty types. And there's no archetypical smite ability. I can't be a paladin without a smite ability! If only there was some way I could make this whole ordeal easier, such as [I]simply choosing the paladin class and the sharpshooter speciality.[/I] Classes like the ranger and the paladin are very iconic to D&D, and I'd wager that for a lot of people they're even a dealbreaker. Sure, you can give players the option of creating them with specialities and backgrounds, but then you're robbing them of potential flavor and customization. I can create a decent ranger or a paladin using a fighter, a background and a speciality, but without them as base classes, I can't create a ranger or a paladin with unique background and unique specializations. I can't create a ranger with the thief background or a paladin with the lurker specialization. I've spent my potential customization (background/theme) to create a bog standard ranger/paladin. I would much rather have a few extra pages dedicated to base classes that allow for unique characters than going for a minimalistic approach. [/QUOTE]
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If we have specialities, why do we need a plethora of classes?
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