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General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
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<blockquote data-quote="Moon_Goddess" data-source="post: 5998868" data-attributes="member: 33"><p>Exactly.... </p><p></p><p>I understand the desire to have just 4 classes... but honestly at that point lets just throw out the classes entirely and go classless.</p><p></p><p>I understand you can make a Paladin by fighter plus acolyte. But if I can make a fighter with a little arcane magic by Fighter plus magic user, I should be able to make a paladin with a little arcane by Paladin + magic user. </p><p></p><p>Why is it so important to so many people to prevent me from doing so. If fighter + acolyte is enough Paladin for your game, great. Ban paladin from your game tell your players that this is how your paladins work and let me play my Theif Paladin Magic User </p><p></p><p>We'll both be happy that way.</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 5998868, member: 33"] Exactly.... I understand the desire to have just 4 classes... but honestly at that point lets just throw out the classes entirely and go classless. I understand you can make a Paladin by fighter plus acolyte. But if I can make a fighter with a little arcane magic by Fighter plus magic user, I should be able to make a paladin with a little arcane by Paladin + magic user. Why is it so important to so many people to prevent me from doing so. If fighter + acolyte is enough Paladin for your game, great. Ban paladin from your game tell your players that this is how your paladins work and let me play my Theif Paladin Magic User We'll both be happy that way. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
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