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General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
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<blockquote data-quote="Ratskinner" data-source="post: 5998902" data-attributes="member: 6688937"><p>I guess I would respond in a few ways.</p><p></p><p>Firstly, if there's a unique mechanical schtick to Paladin that would put in on par with the other classes...I have no problem with having a Paladin class. However, it needs to be more than just a dual-specialty, if that's the case. Mechanically, I couldn't tell you what that schtick is, yet. </p><p></p><p>Secondly, <Zoidberg>it sounds like you're trying to sneak a little something extra into the character maybe?<Zoidberg> (see below). </p><p></p><p>Thirdly, what's iconic? The character concept? or the fact that its a class? If you can still be the Shining Armor/Gods-driven thing-that-is-a-Paladin, what difference does it make? Sure, maybe that's a Fighter with the Crusader specialty nowadays, but so what?</p><p></p><p>Fourthly, think multiclassing. I know its not a very satisfying response, but its also there. </p><p></p><p>Fifthly, that variety thing swings both ways. If Paladin is a specialty, then you can have Wizard-x-Paladins, and Rogue-x-Paladins. Maybe your arrow-shooting Paladin is Ranger-x-Paladin.</p><p></p><p></p><p></p><p>Perhaps that's because a Ranger or Paladin (and many of the "also-ran" classes) in previous editions has <em>already got that specialization baked in.</em> Of course, whether that's true or not depends on what you consider important for these classes. If you take all the mechanical and story oomph of a traditional Ranger or Paladin, squeeze it into a 5e class, and then <em>get to take a background and specialty in addition to that...</em>then no.</p><p></p><p>So the real question is: "What makes a Paladin a Paladin?" How much, and what parts, of a traditional paladin are in Background, and how much in the implicit Theme, and what's there for the class? Personally, I like [MENTION=42582]pemerton[/MENTION]'s answer best so far. A Paladin is best at being the hero, the boyscout, the selfless defender of goodness. Now, make that work mechanically, and you've got yourself a class. (Or maybe its a specialty...prolly depends on how it ends up working, I guess.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5998902, member: 6688937"] I guess I would respond in a few ways. Firstly, if there's a unique mechanical schtick to Paladin that would put in on par with the other classes...I have no problem with having a Paladin class. However, it needs to be more than just a dual-specialty, if that's the case. Mechanically, I couldn't tell you what that schtick is, yet. Secondly, <Zoidberg>it sounds like you're trying to sneak a little something extra into the character maybe?<Zoidberg> (see below). Thirdly, what's iconic? The character concept? or the fact that its a class? If you can still be the Shining Armor/Gods-driven thing-that-is-a-Paladin, what difference does it make? Sure, maybe that's a Fighter with the Crusader specialty nowadays, but so what? Fourthly, think multiclassing. I know its not a very satisfying response, but its also there. Fifthly, that variety thing swings both ways. If Paladin is a specialty, then you can have Wizard-x-Paladins, and Rogue-x-Paladins. Maybe your arrow-shooting Paladin is Ranger-x-Paladin. Perhaps that's because a Ranger or Paladin (and many of the "also-ran" classes) in previous editions has [I]already got that specialization baked in.[/I] Of course, whether that's true or not depends on what you consider important for these classes. If you take all the mechanical and story oomph of a traditional Ranger or Paladin, squeeze it into a 5e class, and then [I]get to take a background and specialty in addition to that...[/I]then no. So the real question is: "What makes a Paladin a Paladin?" How much, and what parts, of a traditional paladin are in Background, and how much in the implicit Theme, and what's there for the class? Personally, I like [MENTION=42582]pemerton[/MENTION]'s answer best so far. A Paladin is best at being the hero, the boyscout, the selfless defender of goodness. Now, make that work mechanically, and you've got yourself a class. (Or maybe its a specialty...prolly depends on how it ends up working, I guess.) [/QUOTE]
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If we have specialities, why do we need a plethora of classes?
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