Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5999103" data-attributes="member: 42582"><p>I agree. The two 4e classes that strike me as most obviously redundant are the Runepriest (should have been a cleric variant) and the Executioner Assassin (should have been a rogue variant).</p><p></p><p>Swordmage and Bladedancer are also a bit funny - mechanically distinct, but to a significant extent competing for the same mechanical space.</p><p></p><p>That said, I think the design approach of D&Dnext probably allows for a bit more compression of classes. For example, I think I could tolerate a warlord specialisation rather than a separate class, because - so far, at least - D&Dnext doesn't seem to support the degree of tactical intricacy that supports the warlord as a distinct 4e class. And the shaman and druid could perhaps also be compressed together.</p><p></p><p>I think this is true. I'm not sure that 3E is the model for distinct rangers and paladins. I think either 1st ed AD&D, or even moreso 4e, is a better starting point for distinctness</p><p></p><p>This is a very good point. But D&Dnext seems a bit ambivalent, at present, about exactly how it wants to handle "story oomph". As can be seen in the current thread about backgrounds and skills, for example.</p><p></p><p>Which I guess reinforces the point that working out what to do with rangers and paladins is intimately connected to working out exactly how to handle backgrounds and specialties.</p><p></p><p>Cool.</p><p></p><p>If a paladin has more hit dice than other PCs in order to fuel selflessness powers, is it going to be overpowered when used selfishly (I'm thinking of the problems with the 3E cleric who plays as a buffer/controller rather than a healer)?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5999103, member: 42582"] I agree. The two 4e classes that strike me as most obviously redundant are the Runepriest (should have been a cleric variant) and the Executioner Assassin (should have been a rogue variant). Swordmage and Bladedancer are also a bit funny - mechanically distinct, but to a significant extent competing for the same mechanical space. That said, I think the design approach of D&Dnext probably allows for a bit more compression of classes. For example, I think I could tolerate a warlord specialisation rather than a separate class, because - so far, at least - D&Dnext doesn't seem to support the degree of tactical intricacy that supports the warlord as a distinct 4e class. And the shaman and druid could perhaps also be compressed together. I think this is true. I'm not sure that 3E is the model for distinct rangers and paladins. I think either 1st ed AD&D, or even moreso 4e, is a better starting point for distinctness This is a very good point. But D&Dnext seems a bit ambivalent, at present, about exactly how it wants to handle "story oomph". As can be seen in the current thread about backgrounds and skills, for example. Which I guess reinforces the point that working out what to do with rangers and paladins is intimately connected to working out exactly how to handle backgrounds and specialties. Cool. If a paladin has more hit dice than other PCs in order to fuel selflessness powers, is it going to be overpowered when used selfishly (I'm thinking of the problems with the 3E cleric who plays as a buffer/controller rather than a healer)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
Top